Friday, November 11, 2011

Proposal: From A to B

Proposal failed 2-5-5 - Prince Anduril

Adminned at 13 Nov 2011 08:59:48 UTC

If the proposal “Central Office” failed, this proposal has no effect upon enactment.

In the rule “Routes”, replace “There are a number of Routes available for Drivers to patrol.” with:-

There are a number of possible Routes available for Drivers to patrol; each Route has two Locations, a Pickup and a Dropoff, and is notated “X to Y”, where X is the Pickup and Y is the Dropoff.

Replace “Each Route must be of a kind detailed in a subrule to this rule.” with:-

The Pickup and Dropoff Locations of a Route must be of a kind detailed in a subrule to this rule.

Replace “3 Inactive Downtown Routes and 2 Inactive Airport Routes” with:-

3 Inactive Downtown to Downtown Routes, 1 Inactive Airport to Downtown Route and 1 Inactive Downtown to Airport Route

Replace “This moves the Route to the bottom of the list, makes it Inactive, and, if that Route was Active. causes them to get the effects, if any, described in the subrule corresponding to that Route.” (or the same text without the first full stop, if that text exists instead) with:-

This moves the Route to the bottom of the list, makes it Inactive, and, if that Route was Active, causes them to get the effects, if any, described in the subrule corresponding to the Dropoff of that Route.

Reword the “Downtown” rule to:-

When a Driver makes a Dropoff in Downtown, that driver earns 1 Cash, or 3 Cash if the Pickup was the Airport.

Reword the “Airport” rule to:-

When a Driver makes a Dropoff at the Airport, that driver earns 3 Cash.

Giving the routes a start and an endpoint, so that the sequence can make a difference. (The obvious one being some kind of bonus if your Pickup is the same as the Dropoff of your previous drive.)

Comments

Bucky:

11-11-2011 15:49:55 UTC

against , because I don’t think the extra complexity is worth it for what amounts to a larger luck factor on the shuffle.

scshunt:

11-11-2011 15:59:54 UTC

against because I was deliberately trying to avoid a location-based mechanic, but I don’t oppose this well-worked proposal strongly enough to do a veto.

Kevan: he/him

11-11-2011 16:04:32 UTC

The gameplay I was aiming for was really just to make the sequencing of Routes thematically significant, so that there was some strategy in setting up a good combo, rather than just piling all of the high-scoring Airport Routes to the top of your list. I’m just using the word “Location” because I needed a noun for “half a Route”.

scshunt:

11-11-2011 16:05:27 UTC

The idea is to manipulate the content, rather than the order, of your pool, so that you get better Routes more.

scshunt:

11-11-2011 16:05:44 UTC

(but if people want to move into this direction, I’ll support)

ChronosPhaenon:

11-11-2011 16:13:34 UTC

imperial

Kevan: he/him

11-11-2011 16:16:23 UTC

Oh, something like Dominion? Fair enough, but I didn’t realise that this was “the idea”. (If this was just from IRC discussion, it’d be good to put it in a proposal or announcement so that we all know about it.)

We should add complexity somehow, though, in order to open up different strategies, and a second Location seems like an easy way to achieve that. The same-Location bonus needn’t be the emphasis.

ais523:

11-11-2011 16:18:23 UTC

I think coppro mentioned in a post somewhere that the similarity to Dominion was not a coincidence. I’d be proposing along those lines if I had slots left. (Oh why do we have the slot limit at the start of dynasties…)

Kevan: he/him

11-11-2011 16:25:20 UTC

[ais] Oh, I think throttling early proposals is a good thing - it gives everyone a chance to influence the shape of the dynasty, rather than having a small design group banging out a complete game in the first few hours.

scshunt:

11-11-2011 16:31:36 UTC

other people should just vote for ais’ proposal so that we can clear the queue.

Ornithopter:

11-11-2011 17:31:07 UTC

Or against it. It’s close to tied. (9-7, by my count.)

Ornithopter:

11-11-2011 17:33:44 UTC

for I don’t see why we can’t manipulate both the order of the routes in our hand and the contents of our route deck.

Pavitra:

11-11-2011 17:43:25 UTC

against meh.

PBURNS:

11-11-2011 17:58:37 UTC

imperial

SingularByte: he/him

11-11-2011 18:10:33 UTC

for

Clucky: he/him

11-11-2011 18:55:46 UTC

imperial

scshunt:

11-11-2011 19:51:04 UTC

imperial to avoid a quorum while I ponder

Prince Anduril:

12-11-2011 10:58:54 UTC

against per Bucky

Murphy:

12-11-2011 20:56:51 UTC

against per Bucky

Darknight: he/him

12-11-2011 22:12:09 UTC

imperial

lazerchik:

13-11-2011 04:24:34 UTC

against