Monday, November 07, 2022

Proposal: Fuel for the Fight

Timed out 3 votes to 5. Failed by Kevan.

Adminned at 09 Nov 2022 12:31:36 UTC

Add a new rule, called Sticky Fingers, with the following text:

Each Group may be carrying up to 2 items, which are publicly tracked and default to carrying no items. Items that can be carried must be defined in this rule. If a Group would gain an Item and doing so would cause them to be carrying more than two Items then they do not gain that Item.

Items can have an effect, which must be either On Use or Ongoing. An Item with an On Use effect may only be used to generate that effect as defined by the ruleset; an Item with an Ongoing effect has its effect passively while held. Item effecs affect all Visitors in the Group that holds them.

The Items that can be held are as follows:
* Brisket. On Use: Enables Rushing a Queue (see the rule Rushing Queues).
* FastPass. On Use: A single Visitor in the Group, chosen by the Group, gains the Admit effect of a single Attraction instantly.
* Giant Stuffed Bear. Ongoing: All Visitors in the holding Group have the stamp V; this is not lost if this Item is no longer held.

Add a new Attraction to the Attraction List, with a title of Bucky’s BBQ Stand, and the following text:

Bucky’s BBQ Stand is a Queue. Its front effect is: Admit 3: Gain 1 Brisket.

Rewrite the rule Rushing Queues to read as follows:

Once per Turn, a Group may use a Brisket that it is holding to have one of its Visitors Rush a Queue. When a Visitor Rushes a Queue, they roll DICEX where X is the number of Visitors currently in that Queue who were added to it during the current turn. They then themselves to the back of the Queue, then advance that many places in the Queue.

Comments

JonathanDark: he/him

07-11-2022 15:41:19 UTC

I think there’s a problem with the Giant Stuffed Bear. Since it has an Ongoing effect if held, that means that when not held, the Ongoing effect is lost. For the Bear, it’s:

“Giant Stuffed Bear. Ongoing: All Visitors in the holding Group have the stamp V.”

which implies that if a Visitor is not holding the Bear, the Visitors in the Group no longer have the stamp V. This directly conflicts with this stamp rule:

“Stamps cannot be lost once gained except by CfJ or by the repeal of this rule.”

Stamps should probably not be part of Ongoing effects, unless it’s a means to allow a stamp to be earned. In other words, don’t make the stamp part of the effect itself, but have the effect allow the Visitor(s) to do something to earn the stamp that they otherwise could not do without the Ongoing effect.

 

Josh: he/they

07-11-2022 16:00:25 UTC

Thanks, have rushed in a last-minute clarification.

Bucky:

07-11-2022 17:04:38 UTC

for for Group-shared inventory as a concept.

The general point of Rushing the Queue is to avoid the overwhelming need to act first after each Advancing - anyone who does so to, for example, attempt to monopolize a single Attraction can still get cut by those who moved later but Rushed the Queue. In contrast, there’s no benefit to the first mover Rushing the Queue.

Requiring a resource to Rush a Queue tilts the advantage too far back in favor of the first mover. So against on Brisket.

FastPass makes sense as a general concept, but should require the Visitor in question to be in the same Queue they use it on. It wouldn’t make sense to ride the Ferris Wheel while stuck in the Maze. Also, it constrains the design of future Admit effects - for example, an Admit 1 cannot assume only one taker in a turn, and don’t play nicely with Proprietor-held hidden information.

Giant Stuffed Bear is redundant, as whatever awards it should just award a V stamp directly. So against  on that.

This has a good base rule, but with all the items having issues I think it’s better to do a full reproposal than to pass it and fix all the items later. Thus, against overall.

Josh: he/they

07-11-2022 17:08:59 UTC

Okay, I mean, I’m not going to repropose it so feel free to take it up if you wish.

Kevan: he/him

07-11-2022 18:17:51 UTC

for Seems patchable.

Habanero:

07-11-2022 22:15:15 UTC

against per Bucky

JonathanDark: he/him

07-11-2022 23:31:57 UTC

imperial

Trapdoorspyder: he/him

08-11-2022 13:41:11 UTC

imperial

Raven1207: he/they

08-11-2022 21:00:19 UTC

for

Darknight: he/him

09-11-2022 12:18:46 UTC

imperial