Saturday, January 10, 2015

Proposal: Full of Stars

Times out and passes 2-0. -Bucky

Adminned at 15 Jan 2015 18:19:54 UTC

In “Numbers and Variables” in the Appendix, replace “If a game variable has no defined starting value for new Shuttles, or for existing Shuttles upon the variable’s creation, then that starting value is zero (for numerical variables) or blank (for a text string or list).” with:-

If a game variable has no defined starting value, then that starting value is the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).

Tweaking to include non-player variables, and attempting to resolve what happens when zero or blank isn’t actually a legal value (as with Substance Worths, which cannot be less than 1).

Comments

Bucky:

10-01-2015 20:32:11 UTC

for , although this might be unfair to me when I’m the alphabetically earliest player.

Kevan: Oracle he/him

11-01-2015 19:02:09 UTC

True. But it seemed better to go for something consistent (rather than selecting randomly from possible values) so that everyone looking at the gap in the gamestate would agree that it should hold the same value.

This will almost never come up, of course.