Tuesday, July 18, 2023

Proposal: Functional Facilities

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 19 Jul 2023 11:00:11 UTC

Reword the rule “Subsystems” to the following:

Megasystems have Facilities in them. Facilities’ names (which are flavortext), parent Megasystems, Power, and statuses (which can be ACTIVE, STANDBY or DORMANT) are publicly tracked.

A Facility’s Power is a non-negative integer that defaults to 0. Facilities’ statuses default to DORMANT when they have 0 Power and STANDBY otherwise. A Facility whose Power drops to 0 immediately becomes DORMANT. If a Facility with 0 Power gains Power, its status becomes STANDBY.

Every Facility has a Function, which is a publicly tracked text string that is blank or describes a game action; defaulting to blank. As a Mechanised Atomic Action called Operating, a Machinist may perform the following steps:
* Spend 1 Power from a STANDBY Facility in the same Megasystem they inhabit.
* Perform that Facility’s Function.
* If that Facility’s status is STANDBY, change it to ACTIVE.

A Machinist who Moves may not subsequently Operate until the next instance of Passing Time, and vice versa.

a modified version of Bucky’s proposal that’s more neutral, has a couple of wording fixes, accounts for Key formatting, and allows for an Operating action to drain the last point of Power from a Facility.

i’ll leave it up to Bucky to re-propose the Provisional Facilities rule separately if he’d like to :0

Comments

Kevan: City he/him

18-07-2023 18:43:07 UTC

for

Josh: he/they

18-07-2023 20:42:39 UTC

for

JonathanDark: he/him

18-07-2023 21:22:29 UTC

for

SingularByte: he/him

18-07-2023 22:22:56 UTC

for

Bucky:

19-07-2023 03:22:39 UTC

for