Friday, September 24, 2021

Proposal: Gamestate is Gamestate

Reached quorum 8 votes to 3 with 2 DEFs. Enacted by Kevan.

Adminned at 25 Sep 2021 07:24:57 UTC

If Proposal: In at the Ground Floor was not enacted then this proposal has no effect.

Add the following as a subrule to the rule Floors, called Vertical Movement:

For the purposes of this rule, a subrule to a dynastic rule is considered to be distinct from its parent, and vice-versa.

Each dynastic rule or subrule may be referred to as a Zone. Each Zone represents a number of Floors. A Citizen is said to be occupying a Zone if their current Floor is represented by that Zone.

A Zone represents floors as follows:
* The 72 Floors are represented from the bottom of the dynastic ruleset up; so Floor B8 will always be in the bottommost Zone.
* Each Zone represents a number of Floors equal to 72/n, rounded down, where n is the number of Zones.
* Any Floors not allocated to a Zone as a result of this calculation are not currently accessible, due to an intermittent electrical failure in the elevator shaft brought about by the ongoing unrest.

The Floors represented by each Zone may optionally be tracked by appending their numbers to the end of the title of those Zones in square brackets (eg Floors [B8-64]); these appendages may be referred to as Floor Markers. Floor Markers are not a part of the title of any Rule and are flavour text; any Citizen may update them at any time if they are not currently accurate.

Opening up an idea of having rules having slightly different effects if you are occupying them as a Zone or not.

Comments

utina:

24-09-2021 10:19:43 UTC

Let’s say there are 5 Zones. Each zone represents 14.4 (fourteen) floors. The first Zone represents floors B8~B1, as well as 1~6 [following Kevan’s original numbering]. The second Zone represents… either floors 7~20 or 8~21, depending on how fractional floors are rounded.

Josh: he/they

24-09-2021 10:24:07 UTC

The proposal says “rounded down”

lemon: she/her

24-09-2021 10:29:34 UTC

how about we make it just full-size rules, & subrules count as a part of their parents’ zone? that gives us an intuitive option if we want some rules text to exist w/o taking up a zone

utina:

24-09-2021 10:34:36 UTC

so 7~20?
that puts the electrical failure on the top floor(s)

Josh: he/they

24-09-2021 10:35:47 UTC

Mm, I dunno. I kinda want to get to a granular place with Zones, so you’re having to make really advised choices about which Zones to edit or add to get to the floor you want, and making it just parent rules feels like it’ll stay very broad. Open to opinions on that that?

Josh: he/they

24-09-2021 10:36:47 UTC

@utina Yeah, I guess my expectation is that getting to floor 64 will have something to do with victory at some point, so you’ll want to maintain a ruleset with 1,2,3,6,8,9,12,24,36, or 72 rules in it

utina:

24-09-2021 10:51:39 UTC

why not have a bigger tower, such as one with 12,252,240 floors, which can handle any amount of rules up to 18, any even amount of rules up to 30, and any multiple of 3 amount of rules up to 51.

[joke suggestion, or maybe not!?]

utina:

24-09-2021 10:52:00 UTC

handle* without any electrical failures

Kevan: City he/him

24-09-2021 10:58:48 UTC

How would we expect these calculations to be done during voting, in practice, as soon as Floors became important? That every proposal would get an early “heads up, if this passed then Tuttle would be able to move to Floors 23-28 or 45-49” comment from whoever volunteered to work it out?

lemon: she/her

24-09-2021 11:04:09 UTC

^ the implicit floor travel mechanic is my biggest concern with it too. the amount of forward-calculation required, taking into account every proposal on the list… it seems a bit extreme!! especially because u could have a proposal passed that lets u move to zone X, and then have 2 more proposals passed that *change* where zone X is, and *then* u move to zone X ‘cause u’ve got a 24-hour window.
i’d be alright with the proposal w/o that clause, i think, but not with it

Josh: he/they

24-09-2021 11:08:47 UTC

Sure - have stripped that out pending further thought

Madrid:

24-09-2021 11:51:43 UTC

This is interesting but its going to be a headache to track

Chiiika: she/her

24-09-2021 12:04:06 UTC

This is extreme headache. This may be fun, if the powering up/down mechanics will lead to some rules activating or deactivating, but if it leads to floor travel is umm.

Will vote no at current state.

lemon: she/her

24-09-2021 12:09:25 UTC

personally the floor markers section makes this very tolerable for me!! we won’t have to each be calculating this ourselves every time, y’all

Trapdoorspyder: he/him

24-09-2021 13:46:14 UTC

It seems interesting, but I’ll get a feel for how everyone is voting first.

lemon: she/her

24-09-2021 14:01:50 UTC

for

pokes:

24-09-2021 14:05:51 UTC

When there are floor gaps, how are they allocated? Should Zones be contiguous?

pokes:

24-09-2021 14:06:16 UTC

oop, voting’s open.  against

Josh: he/they

24-09-2021 14:21:32 UTC

@pokes I’m not sure how there would be floor gaps?

Raven1207: he/they

24-09-2021 14:30:48 UTC

for

redtara: they/them

24-09-2021 14:37:26 UTC

against

I like the basic concept but there’s some development needed before I’d vote for something which could affect the scope of rules so broadly.

Trapdoorspyder: he/him

24-09-2021 14:43:57 UTC

against I believe that floors could have effects without having to be tied to the rulestate. I honestly believe we can just have floors do something without having them be an intricate part of the rulest.

Brendan: he/him

24-09-2021 14:45:11 UTC

for :D

pokes:

24-09-2021 14:52:20 UTC

@Josh, take utina’s example, with 5 zones. The first is B8 through 6, but where’s the next. 7 to 20? Why not 8 to 21? I think it’s ambiguous.

Josh: he/they

24-09-2021 14:57:23 UTC

I don’t think there a justification for anything other than it being 7-20, given “The 72 Floors are represented from the bottom of the dynastic ruleset up”, but I’d also argue that that’s very much a pass-and-fix issue, given that a few subsequent proposals now depend on this passing.

Snisbo: she/they

24-09-2021 15:04:01 UTC

I’m a fan of the idea of rules having different effects depending on each person’s gamestate, but I think this way of doing it would be too much of a headache to keep track of against

lemon: she/her

24-09-2021 15:09:41 UTC

as josh said, why not pass and fix? atm this rule doesn’t actually *do* anything, it’s just framework. u don’t need to nitpick a framework when u can just fix it instead!

Snisbo: she/they

24-09-2021 15:14:40 UTC

Actually, it could be fun to make people keep track of how everything will shift, and lemon’s idea of freely being able to move rules to specific places gets rid of a lot of my worries, so changing my vote to for

Kevan: City he/him

24-09-2021 15:22:42 UTC

imperial I’ll go with the majority on the general idea here.

Madrid:

24-09-2021 15:39:38 UTC

imperial eeeeeh

the concept is cool but the execution…

Darknight: he/him

24-09-2021 15:53:10 UTC

for

Clucky: he/him

24-09-2021 16:14:41 UTC

against

Chiiika: she/her

24-09-2021 21:52:55 UTC

imperial have reservations about execution.

redtara: they/them

24-09-2021 22:02:33 UTC

@Cuddlebeam @Chiiika: “If the Drone has voted DEFERENTIAL on a Proposal…. votes of DEFERENTIAL made by other Citizens on the same Proposal are not considered to be valid. “

Chiiika: she/her

24-09-2021 22:42:06 UTC

No worries, just a signal that I have not really made a choice. If it turns out to be invalid, okay.

redtara: they/them

25-09-2021 03:06:34 UTC

for CoV for the sake of the queue (fellow admins, forgive me for not enacting but I would like to ease back in to my admin responsibilities…)