Friday, May 05, 2023

Proposal: Get a job

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 07 May 2023 21:09:19 UTC

To the end of the rule Population, append:

Each City has a publicly tracked Unemployed Population which is an integer that defaults to the City’s Population. Whenever the Population of a City increases or decreases, the Unemployed Population also changes by the same amount. If it would ever be set to a value above the City’s Population, it is instead set to the City’s Population. If it would ever be set to a value below 0, it instead becomes zero.

Create a subrule of Regions called Prosperity:

Each Region with one or more Cities has a Prosperity which is an integer that is allowed to be negative, and which is calculated as the sum of the Populations of Cities within the Region, subtracting twice the sum of the Unemployed Populations of Cities within the Region.

Comments

summai:

05-05-2023 20:49:39 UTC

The Prosperity can be negative, so should it be explicitly stated that Prosperity is an integer?

SingularByte: he/him

05-05-2023 20:59:34 UTC

Done

Taiga: he/him

05-05-2023 22:37:59 UTC

Please idle me. Thanks.

Kevan: he/him

06-05-2023 07:20:21 UTC

for

[Taiga] Idled, quorum drops to 8. Hope to see you again here.

Josh: Observer he/they

06-05-2023 09:02:01 UTC

for

JonathanDark: he/him

06-05-2023 15:17:34 UTC

for

jjm3x3: he/him

06-05-2023 20:44:13 UTC

for

JonathanDark: he/him

06-05-2023 23:54:08 UTC

I was suddenly worried about Prosperity not being publicly-tracked, but then I realized that it has “a reasonable manner in which it can be determined from other gamestate variables”