Proposal: Get out of Jail, but not for free
Self-killed. Fails. -coppro
Adminned at 10 Jan 2012 07:51:16 UTC
Create a rule “Jail”, reading:
Criminals may be in Jail. This is tracked in the GNDT. When a Criminal joins the game, or unidles for the first time in the dynasty, they are not in Jail. Criminals in Jail may not be the Culprit or the Lookout of an Assisted Action. When a Criminal goes to Jail their Former Partner list is emptied.
As an Assisted Action, a Criminal can spend R Respect, where R equals 10 times the Police Vigilance Number, in order to Report any Criminal whose Heat is greater than the Police Vigilance Number. This reduces the Culprit’s heat by 5, or to 0 if it was less than 5 before that action, and sends the reported Criminal to Jail.
Add to rule “Swag”:
As an Assisted Action, a Criminal can spend F Firepower, where F equals 20 times the Police Vigilance Number, in order to organize a Prison Break. This allows the Culprit to immediately set any number of other Criminals that are in Jail to not be in Jail anymore. For each Criminal that leaves Jail in that action, the Culprit’s Heat is increased by 2.
Putting the currencies to an use, and creating groundwork for faction activity.
ais523: Mastermind
although the emptying of the Former Partner list plus Heat reduction looks vaguely scammable to me. I’m not sure that I can figure out how, though. (The scaling Respect/Firepower expenditure seems to prevent this being used to form a loop.) An admin should fix “Culprit Heat” to “Culprit’s Heat” on enactment.