Monday, November 28, 2011

Getting feedback on four Routes

Add the following subrules to the rule “Route”:

Two-Way
A Two-way Route has a Scouting Cost of 10. When a Driver Drives a Two-way Route, that Driver earns 2 Cash. Immediately after Driving a Two-way Route, if that Two-way Route was marked with a 2, that punctuation is removed; if not, the Two-way Route moves back to the top of the list, becomes Active again, and the punctuation 2 is added.
Tags: CASH

U-Turn
U-Turn Routes were supposed to reverse a Driver’s list of Routes, but that doesn’t fit well with the Requesting Assignment mechanics. Maybe give it a Scouting Cost of 4 or 5 and make it earn the Driver 2 Cash?

Roundabout
A Roundabout Route has a Scouting Cost of 5. When a Driver Drives a Roundabout Route, that Driver earns 1 Cash, and may move one of their Routes to the top of the list.

Drive-it-again
A Drive-it-again Route has a Scouting Cost of 4. When a Driver Drives a Drive-it-again Route, that Driver chooses one other Driver (the Victim) and move the Victims’s last Route to the top of the Victim’s list of Routes.
Tags: AGGRESSIVE

Customs Route
A Customs Route has a Scouting Cost of 6. When a Driver Drives a Customs Route, that Driver earns 3 Cash. Then, if that Driver’s amount of Cash is superior to 5, it drops to 5.

So here are a few Route ideas.
A Two-way Route usually earns a Driver 4 Cash, which is more than an Airport Route, but requires extra Driving. Should maybe be more expensive? Also, I don’t like the name “Two-way Route”, since that would implies other Routes are one-way. But since I’m not a clever fellow, I cannot think of a synonym. Tagged CASH because “can be drived twice” is not really an effect. Is ‘2’ OK for a punctuation?
Roundabout Routes works well with Highway Routes. Maybe that’s a reason to call them “Interchange Routes” instead.
As of now we have no Aggressive Routes, hence the Drive-it-again. It is based on some card in Dominion which made other players put a Victory Card from their hand to the top of their deck, if they had one. I wasn’t really inspired with the name, and “Do-it-again” would create namespace collision with Downtown Routes.
Customs Routes are self-explanatory. I didn’t give it the tag Cash, because who knows if reducing one’s Cash will not be useful in the future, under certain circumstances? For instance if a remake of Burglary Route targets the wealthiest Driver.

Comments

ais523:

28-11-2011 22:06:28 UTC

Two-way Route is far too powerful, because Driving is intentionally not a limited resource (that is, people aren’t meant to run out of it over the course of a week, because it would require grounding to do so). Roundabout Route I suspect is also overpowered, but I’m less sure on that one. Drive-it-again likewise just causes someone else to grind slightly more (there’s a reason Dominion sends the card to the top of the deck, disrupting next turn’s draw, rather than mess with this turn’s draw). Customs Route is pretty interesting, but needs rewording for better English (along the lines of “If that Driver had more than 2 Cash, his Cash instead becomes 5”.) Or just simplify the concept by making it set the Driver’s cash to 4 no matter what.

Cpt_Koen:

28-11-2011 22:37:56 UTC

Roundabout Route only allows to slightly alter the order of one’s Routes, so it is only useful to “improve” a Jam Route, ie placing it before a Downtown instead of an Airport, or coupled with a Highway Route, in which case I don’t see why it would be opverpowered if Driving is not limited.
I’m not sure what you mean about Drive-it-again and Dominion (what’s that reason?)
As for Two-way and Customs, I agree with you. What about merging Two-way and U-Turn? The result wouldn’t be unlike Roadworks Route. It would advantage people who can hit all their double-dailies though.

Clucky: he/him

30-11-2011 01:07:11 UTC

Two-Way—I agree with AiS, this is basically a 4 at the cost of a 3.

U-Turn—there already is a straight up 2 cash route. Reversing active routes could still be interesting though.

Roundabout—I like the idea

Drive-it-again—really just makes people need to burn their dailies more which isn’t good