Getting feedback on four Routes
Add the following subrules to the rule “Route”:
Two-Way
A Two-way Route has a Scouting Cost of 10. When a Driver Drives a Two-way Route, that Driver earns 2 Cash. Immediately after Driving a Two-way Route, if that Two-way Route was marked with a 2, that punctuation is removed; if not, the Two-way Route moves back to the top of the list, becomes Active again, and the punctuation 2 is added.
Tags: CASHU-Turn
U-Turn Routes were supposed to reverse a Driver’s list of Routes, but that doesn’t fit well with the Requesting Assignment mechanics. Maybe give it a Scouting Cost of 4 or 5 and make it earn the Driver 2 Cash?Roundabout
A Roundabout Route has a Scouting Cost of 5. When a Driver Drives a Roundabout Route, that Driver earns 1 Cash, and may move one of their Routes to the top of the list.Drive-it-again
A Drive-it-again Route has a Scouting Cost of 4. When a Driver Drives a Drive-it-again Route, that Driver chooses one other Driver (the Victim) and move the Victims’s last Route to the top of the Victim’s list of Routes.
Tags: AGGRESSIVECustoms Route
A Customs Route has a Scouting Cost of 6. When a Driver Drives a Customs Route, that Driver earns 3 Cash. Then, if that Driver’s amount of Cash is superior to 5, it drops to 5.
So here are a few Route ideas.
A Two-way Route usually earns a Driver 4 Cash, which is more than an Airport Route, but requires extra Driving. Should maybe be more expensive? Also, I don’t like the name “Two-way Route”, since that would implies other Routes are one-way. But since I’m not a clever fellow, I cannot think of a synonym. Tagged CASH because “can be drived twice” is not really an effect. Is ‘2’ OK for a punctuation?
Roundabout Routes works well with Highway Routes. Maybe that’s a reason to call them “Interchange Routes” instead.
As of now we have no Aggressive Routes, hence the Drive-it-again. It is based on some card in Dominion which made other players put a Victory Card from their hand to the top of their deck, if they had one. I wasn’t really inspired with the name, and “Do-it-again” would create namespace collision with Downtown Routes.
Customs Routes are self-explanatory. I didn’t give it the tag Cash, because who knows if reducing one’s Cash will not be useful in the future, under certain circumstances? For instance if a remake of Burglary Route targets the wealthiest Driver.
ais523:
Two-way Route is far too powerful, because Driving is intentionally not a limited resource (that is, people aren’t meant to run out of it over the course of a week, because it would require grounding to do so). Roundabout Route I suspect is also overpowered, but I’m less sure on that one. Drive-it-again likewise just causes someone else to grind slightly more (there’s a reason Dominion sends the card to the top of the deck, disrupting next turn’s draw, rather than mess with this turn’s draw). Customs Route is pretty interesting, but needs rewording for better English (along the lines of “If that Driver had more than 2 Cash, his Cash instead becomes 5”.) Or just simplify the concept by making it set the Driver’s cash to 4 no matter what.