Saturday, October 18, 2008

Proposal: Giving you a life to live

Reaches Quorum, 11-0.—Rodney.

Adminned at 19 Oct 2008 14:35:40 UTC

Create a new rule “Health”:

Each Clansmen has an attribute called “Health”, which is recorded under a GNDT column with the same name. The possible values for Health are in order: “Superb”, “Normal”, “Bruised”, “Scarred”, “Wounded”, “Crippled”, “Killed”. A Clansmen whose Health is set to “Normal” or “Superb” is considered to be Healthy. A Clansmen whose Health is set to “Killed” is considered to be Dead. Whenever a non-Dead Clansmen takes Damage, that Clansmen’s Health value is set to the next available from the list in order. If a Clansmen is said to take Crushing Damage, it shall be treated as if the Clansmen was damaged twice in a row. New Clansmen start with a Normal Health.

As a daily action, if a Clansmen has not received Damage in the past 24 hours and no Crushing Damage in the last 48 hours, that Clansmen may set their health to the previous value in the list in order, unless they are already Healthy. This action is known a Healing.

Dead Clansmen may not take any action defined by a Dynastic Rule.

Set the Health of every Clansmen to Normal.

 

Comments

Darknight: he/him

18-10-2008 05:11:02 UTC

imperial Sounds good but I’ll wait on the others.

SPBM:

18-10-2008 08:44:36 UTC

for

Oze:

18-10-2008 09:38:24 UTC

for A nice non-numbers proposal.

Kevan: he/him

18-10-2008 09:53:00 UTC

for Nice. Although I wouldn’t want the healing to become a “remember to perform a daily action if you want to win” thing.

Bucky:

18-10-2008 12:29:42 UTC

I don’t really like this, but it seems popular enough that I’ll give it a for

Rodney:

18-10-2008 12:43:22 UTC

for

Yoda:

18-10-2008 14:09:02 UTC

for

Rodlen:

18-10-2008 14:55:48 UTC

for

Tripwire:

19-10-2008 02:08:03 UTC

for

Dustin:

19-10-2008 04:43:50 UTC

for