Friday, December 19, 2008

Proposal: GNOlls

The veto has been cast—Rodlen

Adminned at 19 Dec 2008 15:15:13 UTC

Create a dynastic rule entitled “Broken Bones”, reading:

All citizens have a GNDT-tracked attribute called Broken Bones, representing their health. New citizens start with zero Broken Bones. No citizen with more than nine Broken Bones can win. Each citizen may reduce their number of Broken Bones by one per week, to a minimum of zero.

Create a dynastic rule entitled “Gnolls”, reading:

Gnolls are non-playable entities, native to the Holy Gnomish Empire but found everywhere. There are four packs of Gnolls, one residing in each Faction and an extra one in GNO. Once every other day per Gnoll pack, the watcher of the Faction in which it normally resides may choose another Faction and cause their Faction’s pack of Gnolls to attack a random Citizen of one of that rival faction, selected only from among those Citizens of that Faction who have not already been attacked by Gnolls in the last 100 hours. The victim of a Gnoll attack receives two Broken Bones.



Amnistar: he/him

19-12-2008 19:53:48 UTC


Bones s a BLO thing.

arthexis: he/him

19-12-2008 19:57:49 UTC



19-12-2008 20:05:16 UTC

Amnistar: I was hoping to find a way to start breaking some, and there’s a proposal afoot to require victory in two Factions to win the game - which means even citizens of GNO and MIC will have cause to try to avoid injury.


19-12-2008 20:06:25 UTC


arthexis: he/him

19-12-2008 20:14:57 UTC

However this oversteps an existing rule on BLO, and limits the themes on the other two factions by tainting them with non-related terms and stats, specially now that their themes seem to start taking a shape on their own.


19-12-2008 20:20:26 UTC

against  Good point, Arth.


19-12-2008 20:22:41 UTC

Hm. You’re right.

I liked the idea when I posted it, but I had not considered that piece.



19-12-2008 20:36:07 UTC


Darknight: he/him

19-12-2008 21:59:31 UTC



19-12-2008 23:14:34 UTC

veto for speed.