Proposal: Going for Broke
Withdrawn. Failed by JonathanDark.
Adminned at 27 Jan 2025 15:48:41 UTC
In the rule “Heists {I}”, add a subrule named “Bonus {I}” with the following text:
Each Mastermind has a publicly tracked Mutable number named Bonus that defaults to 0. Whenever a Mastermind’s Target changes, their Bonus resets to its default value. Try Your Luck is an action where a Participant rolls a DICE4.
When attempting to perform a Heist Action, after the normal dice roll as part of that attempt, the Participant performing it may optionally pay a positive amount of the Bonus of the Mastermind on the same team, up to a maximum of that Mastermind’s Bonus, to subtract that amount paid from the result of that dice roll. If they do so, the result of that subtraction is considered the final result of the dice roll of that Heist Action.
In the rule “The Crew {M}” add the following text:
Gambler is a Role. As a Heist Action, the Gambler can Try Your Luck (in addition to the normal roll required to complete a Heist Action), and if that Heist Action is successful, they can add the result of that Try Your Luck to the Bonus of the Mastermind on the same team.
Having a Gambler allows a team to potentially offset some back luck in their Heists when trying to perform them early on
ais523: