Friday, July 22, 2022

Proposal: Gonna be the very best

Withdrawn and fails -SingularByte

Adminned at 24 Jul 2022 07:25:46 UTC

Create a rule called “Elo” with the text:

Each player has an Elo score calculated from their bouts. This is a real number which has 1 decimal place and gets rounded to the nearest such number when being set to a value that has more decimal places. It defaults to 1000. The new Elo of the participants of a bout are calculated by the Announcer at the conclusion of each bout via https://www.omnicalculator.com/sports/elo, setting the development coefficient to 40 in the advanced settings - or, if the site is unavailable, by calculating the results using the standard Elo rating system formulas (again with a development coefficient of 40).

The player with the highest Elo that is above 1100 (defined as the Championship Threshold) is the Battle Bot Champion and has achieved victory. If multiple players hold the highest Elo, no players can achieve victory via being the Battle Bot Champion. As a weekly action, the announcer can and should should modify this Championshop Threshold in the rules text of this rule, decreasing it by 10. This action should not be performed the week that this rule enters the ruleset.

Upon enactment of this proposal, all Elos should be calculated for each player via the method described, performing each Elo change in the order that the bouts occured. Bout #10 should be considered to have been won by the player Chiiika for the purposes of this Elo calculation.

I honestly don’t see the current win condition being something that anyone will go for, so even though we’re in the middle of repealing some rules, here’s a simpler win condition. Win enough matches to get a high enough Elo and you win. You’ll get roughly ~20 Elo per win, and past victories are counted.

Comments

SingularByte: he/him

22-07-2022 13:15:10 UTC

Here’s the Elos I’ve calculated from the first 11 bouts. I make no guarantee that these are absolutely correct so they should probably be double checked, but it should give a general idea of how close each player is.

Kevan (idle) 1020
Brendan 980
SingularByte 982.4
SupernovaStarbright 1021.1
Jumble 1016.5
Lendunistus 961.2
Trapdoorspyder 1041
Thundershrike 1000
Darknight 977.7
Ravan1207 981.3
Chiiika 1018.8

Chiiika: she/her

22-07-2022 13:25:22 UTC

for

Josh: Observer he/they

22-07-2022 14:04:36 UTC

Lulu: she/her

22-07-2022 14:18:29 UTC

against ...isn’t this more complex?

SingularByte: he/him

22-07-2022 14:20:54 UTC

For Josh, yes. For the other players, it’s calculated behind the scenes so it boils down to “win battles until you win the game”. If someone’s got any easier ways, they can propose it though.

Josh: Observer he/they

22-07-2022 14:25:07 UTC

It’s a little dry, perhaps.

lendunistus: he/him

22-07-2022 15:36:17 UTC

against

seems to undermine the point of the original wincon (requires a hardpoint + consumes a lot of energy)

plus, only needing to win 3 or 4 matches seems too lenient

Brendan: he/him

22-07-2022 17:15:46 UTC

against I’m winning!

Raven1207: he/they

22-07-2022 17:49:42 UTC

imperial

Darknight: he/him

22-07-2022 20:42:09 UTC

imperial

Chiiika: she/her

23-07-2022 18:05:21 UTC

CoV against

thundershrike:

23-07-2022 23:58:39 UTC

against

SingularByte: he/him

24-07-2022 07:25:18 UTC

against Withdraw