Declaration of Victory: Gridlock
Times Out and Can’t Enact 2-3. -RaichuKFM
Adminned at 05 Nov 2013 11:11:33 UTC
As per rule 2.1, I achieve victory.
Supported by Sequester Rule 1.13, as the Sequester came into effect today at 2.36pm. It should have been 3pm, but Larrytheturtle edited the page twice on 31 October, and my edit removing his second edit allowed me to move the clock forward by 6 hours. (RaichuKFM claimed to have added the same clause but the change log shows that he actually just changed one of the words in the clause; I have removed what remains of Larry’s illegal edit.)
Clearly there are several Sequester rules with varying effects, but 3.3.6 Prioritisation mandates that in the event of conflicting dynastic rules the one with the more limited scope wins; Sequester Rule 1.13 is treated as a Dynastic rule for this thanks to rule 2.2 (“with the same status as Dynastic Rules”), and is more limited than any of them in terms of both duration (today) and effect, given that it only impacts a certain number of specified rules. Sequester 1.13 of course can’t allow victory directly, but it can do so indirectly - via keywords, as defined at the top of 3.1 Keywords.
Bucky:
“the gamestate becomes Polarised at 9am on November 3rd 2013”
Moving the trigger time backwards doesn’t actually cause this to trigger.