Thursday, January 22, 2015

Proposal: Half Assassinated

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 23 Jan 2015 23:18:33 UTC

Add a new dynamic rule to the ruleset.  Call it “Drugged” and give it the following text:

An Android who has not done so may attempt to Drug another Crewmember as a weekly action.  To do so, they send a private message to the Ship Computer containing exactly one phrase of the form “Drugging XXX to feel YYY” where XXX is a Crewmember (the Target) and YYY is an Emotion other than Disabled. If the Target is an Android, drugging them has no effect.  Otherwise, the Ship Computer shall, within 24 hours of reading the message, make a blog post announcing that the Target has been Drugged, at which point the Target gains the named Emotion and loses all other Emotions with the same Nature.

Comments

Josh: Observer he/they

22-01-2015 22:04:47 UTC

for

Skju:

22-01-2015 22:41:52 UTC

for Does the first sentence mean that each Android can only do this once ever?

Sylphrena:

22-01-2015 22:42:55 UTC

against because it makes it too easy for everyone to figure out who the androids are.

Kevan: he/him

22-01-2015 22:43:20 UTC

for

Kevan: he/him

22-01-2015 22:44:56 UTC

[Sylphrena] Are you misreading this as an action that any player can take?

Josh: Observer he/they

22-01-2015 23:35:46 UTC

Sylphrena does have a point - any player who gets drugged is definitely not an Android (“If the Target is an Android, drugging them has no effect.  Otherwise, the Ship Computer shall, within 24 hours of reading the message, make a blog post announcing that the Target has been Drugged”). Kinda makes this impossible for the Androids to use effectively, unless they have a way of simulating drugging on themselves.

Kevan: he/him

22-01-2015 23:42:04 UTC

It could be a decisive one-shot as Emotions become more significant (and does seem to be one per Android per game, as worded). Having even one Crewmember who we know to be a trustable Human as a 100% guaranteed fact could be quite a big deal, though.

Bucky:

23-01-2015 01:09:12 UTC

It’s supposed to be weekly, not once ever.  That was a drafting error.

Kevan: he/him

23-01-2015 08:42:54 UTC

against Tentative change of vote - any mechanic that proves to everybody that a player is Human seems too powerful, even as a one shot. As soon as they can confirm another player as Human via XP0S or otherwise, that player becomes 100% trustable, and can vouch for a third, and so on until everyone is safely identified.

Androids being immune to drugs is neat, but the poisoner should be allowed to fake their own symptoms to keep things uncertain.

ais523:

23-01-2015 22:42:29 UTC

I don’t see why the Androids would have any reason to confirm someone as Human, unless they got more out of it than the confirmation loses them. So if the ability is too Human-centered, the Androids can just not use it. (Unless they’re intentionally throwing the game, which may turn out to be the best strategy, depending on the victory condition we end up with.)

Brendan: he/him

23-01-2015 23:09:41 UTC

imperial

Kevan: he/him

23-01-2015 23:10:00 UTC

A naive Android who joins the game after this discussion might use the ability without realising what they were giving away, which wouldn’t be much fun for the other Androids.

Kevan: he/him

23-01-2015 23:16:47 UTC

for CoV to keep the queue moving, since we won’t have any Androids until Monday.