Sunday, July 02, 2017

Call for Judgment: Handymanning off the books

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 03 Jul 2017 08:37:14 UTC

Dear fellow Explorers,

Recently, I was witness to an Avalanche of new Camps. Being an Adventurer, I like exploring the wilds and I cannot support this reckless initiative. What are we doing, urbanizing the antarctic?

One of the new Camps is named “Snowball Factory Camp”. This Camp shouldn’t exist. Not only would a snowball fight distract Explorers from their adventuring or from bear-wrestling; but the Camp’s name is three words long, which is an obvious infraction to the rule “Camping”. I quote:

Add the name of the new Camp. It must end in ” Camp” and must be two words long and can’t be the same as any existing Camp.

I took it upon myself to investigate the circumstances which led to the apparent setting up of that Camp. As it turns out, there was a lot of illegal work involved!! By a undeclared handyman no less!!! Looking closely at the GNDT edits, I found the following illegal actions (hereafter, “Cuddlebeam” refers to the Explorer named “Cuddlebeam”):

* Cuddlebeam spent three of their supplies to set up “Snowball Factory Camp”, which has an illegal name.
* Cuddlebeam set up “Disco Camp” and “a Camp”, spending only three supplies to do so every time; setting up a Camp is an Outdoors action, which is done while not being inside a warm Camp, and Cuddlebeam doesn’t have COLD WEATHER CLOTHING. Thus they should have spent one extra supply every time.
* Cuddlebeam exited Boot Camp and Disco Camp, and changed latitudes twice. Again, those are Outdoors action, and all this moving around should have cost him 6 Supplies.
* Cuddlebeam changed their supplies from 8 to 11, with the GNDT comment “(Oh wait, I’m a Handyman. $$tax return$$, I made 3 Camps.)”. However, there is no such thing as a “tax return” defined in the ruleset. The Handyman power as described in the ruleset is:

When a Handyman would spend a number of Supplies to perform an action, they may instead spend half that number of Supplies (rounding up) to perform it. (This ability may not be used more than once per action.)

Indeed, a Handyman may spend half the number of supplies. But Cuddlebeam didn’t. Nowhere in the ruleset does it say a Handyman can later change his mind and be repaid some supplies. This is illicit handymanning.

Cuddlebeam began with 19 Supplies. They should have spent 6 (moving) + 8 (setting up two Camps); their Supplies should now be 5. Instead they are 11.


Correct the Gamestate by doing the following, in order:
- For every Explorer whose location is “Snowball Factory Camp”, have them take the Outdoors action “exit the Camp”.
- Remove the Camp “Snowball Factory Camp”.
- Lower Cuddlebeam’s supplies by 6. If this would cause Cuddlebeam’s Supplies to be negative, set their Supplies to zero instead, but increase their Debt by the difference.

Comments

Axemabaro:

03-07-2017 00:29:48 UTC

for

card:

03-07-2017 04:33:48 UTC

Maybe someone can make a more general “retcon” rule for situations like the “tax return” implies.  against

card:

03-07-2017 05:10:42 UTC

for  meant the other vote

Madrid:

03-07-2017 06:02:03 UTC

for

Sphinx:

03-07-2017 07:41:44 UTC

for

Kevan: he/him

03-07-2017 07:54:03 UTC

for

Madrid:

03-07-2017 08:09:01 UTC

Also, my initial idea was to urbanize the Antartic with camps everywhere + drain camps of supplies + make things colder to try to leave the cultists out of range of the Mountain Camp but meh too much effort to do lol.

Madrid:

03-07-2017 08:10:29 UTC

(trades are a thing and the cultists could just take debt, would my facade of looking like an idiot not have been worked good enough. Doable, just too many ways it can go wrong.)

Madrid:

03-07-2017 08:22:43 UTC

(That said, being able to weaponize my not-so-positive reputation to conceal my intent like that and reverse psych people in other stuff is pretty much cult of personality but in dark chocolate instead of white vanilla which makes me disappointed with myself for trying it.)