Friday, November 09, 2007

Proposal: Haunt This

Vetoed.  Brendan

Adminned at 10 Nov 2007 14:53:42 UTC

Change the text of the rule Life in Zahndorf from:

They can either be Healthy, Wounded or Dead (tracked in the GNDT)

to:

They can either be Healthy, Wounded, Haunting or Dead (tracked in the GNDT)

change all Villagers that are currently dead to Haunting

Change the text of the rule of ghost from:

Any villager that is Dead is considered a Ghost

to

Any villager that is Haunting is considered a Ghost

Create a new subrule of Ghost “Exorcism” with the text:

As a weekly action a Villager with a religious profession my post a town meeting with the tittle of “Town Meeting: Exorcise *GHOST NAME*” where *GHOST NAME* is the name of any ghost.  If that town meeting passes, that Ghost is changed from Haunting to Dead.

If more than half of the counted votes include the phrase: “Manifestation for Me”:
Create a new subrule of Ghost “Poltergeist” with the text:

A ghost may, as a weekly action, attempt to take corporeal form, and attack a villager by emailing the Mayor “I manifest tonight”.  The next night the mayor may post the results of the Ghost’s Manifestation.  If less than 3 ghosts manifest in front of the same villager, than the villager was merely scared, and the mayor may message the villager the identity of the ghost(s) that manifested.  If 3-5 ghost manifest in front of the same villager, his status is moved either from Alive to wounded, or Wounded to Haunting, and the mayor may message the villager the identity of the ghosts that manifested.  If 6 or more ghosts manifest in front of the same villager, his status is moved from Alive to Haunting, or Wounded to Dead, and the mayor may message the villager the identity of the ghosts that manifested.

 

Comments

Bucky:

09-11-2007 18:27:55 UTC

against

Amnistar: he/him

09-11-2007 18:28:44 UTC

No comments? Trying to give ghosts more active roles…the stuff other than manifestation creates a 4th entity that can’t interact with gameplay, other than rules

aaronwinborn:

09-11-2007 18:49:03 UTC

imperial doesn’t say how future newly killed villagers become haunting (unless they’re killed by a haunting). also, have the same issue of nothing for ghosts to do if they’ve been exorcised.

Amnistar: he/him

09-11-2007 18:54:38 UTC

yes, but that makes manifesting a risk…I suppose it could be clarified some to say that an exorcism can only happen directly after a manifestation….it makes acting as a ghost risky, just like acting as a person is also risky.

Rodlen:

09-11-2007 19:44:35 UTC

imperial

Chivalrybean:

09-11-2007 19:46:48 UTC

Can you start haunting again after exorcism?  imperial for now…

BobTHJ:

09-11-2007 21:02:41 UTC

imperial

Brendan: he/him

09-11-2007 21:34:51 UTC

against I’d rather see religious Villagers have the ability to exorcise specific houses, which would fit with Kevan’s thematic changes to haunting.

Amnistar: he/him

09-11-2007 21:49:55 UTC

cool idea, I’ll repropose with a few difrerences.  Make haunting a change that occurs when a dead person targets a house, then there isn’t any confusion :)

Kevan: he/him

09-11-2007 22:36:21 UTC

veto This doesn’t work with existing rules that change living villagers straight to “dead” (such as werewolf attacks and poison), and - most importantly - it doesn’t do anything to change the rules which already check the “dead” status of villagers, including extremely critical rules such as Dead Men Tell No Tales.

It’s fine otherwise, though, and Brendan’s suggestion is a good one. Maybe just change “Haunting” to “Dead”, and “Dead” to “Exorcised”?

Kevan: he/him

09-11-2007 22:47:49 UTC

... and specify that villagers who are Exorcised are also considered to be Dead.

Amnistar: he/him

09-11-2007 23:03:38 UTC

is that neccessary?  oh, I suppose that makes sense :P