Proposal: They ͚̯̦̮̲c̶̫̦̬̻̮̜͖ọm̲̗̮̜̱e͍, like a boss
popular 5-0 with 2 defs enacted by card
Adminned at 06 Nov 2019 19:47:33 UTC
Add a new rule called “Transformation”:
A Monster is Transforming or not. A Monster defaults to being Transforming. While Transforming, if the Monster would lose HP, it doesn’t lose HP instead. A Transforming Monster cannot perform Battle Actions. A Transforming Monster can Finish Transforming to stop being Transforming, gain up to X (where X is the amount of Adventurers currently in the dynasty) Monstrosities of their choice, and to set their HP to default by making a blog post with the tag “[Monster]” with it stating what Monstrosities it has. Only a Monster can have Monstrosities. When a Monster ceases to be such, they also lose all of their Monstrosities.
Monstrosities are the following:
- Bulk: Max HP is increased by 100.
- Fever Aura: Whenever you perform a Battle Action, all non-Monster Adventurers lose 5 HP.
- Rotting Presence: Whenever you perform a Battle Action, the Cathedral loses 35 HP
“Ruh roh”
- Scooby Doo, 1969
TyGuy6: