Wednesday, April 12, 2023

Proposal: He who is without jin

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 14 Apr 2023 15:41:48 UTC

Delete the rules “The Quarry” and “Builder’s Exchange.” Delete the list items for Carpenter, Decorator, and Logistician from the rule “Specialisation.” Delete from the rule “The Building” the bullet point that begins “If they do so, and the Material has the Supportive Property…” Rewrite the rule “Building Contents” as follows:

The possible building contents for The Building, known as Materials, are listed in the table below. The ruleset may refer to a given Material using either its Name or Abbreviated Name - they are considered equivalent. The Description is flavour text. Each Material may have Properties, as determined by the table below.

{| class="wikitable"
! Name || Abbreviated Name || Description || Properties
| Empty || _ || This represents open space. ||
| Wood || W || A reliable building material. ||

A Block may have the condition of Weakened, defaulting to not Weakened. A Block that is Weakened is tracked by formatting the Abbreviated Name of its Material in italics. Empty Blocks are always not Weakened.

Rewrite the last item in the list from the rule “Specialisation” as follows:

* Supervisor: Either change one non-Weakened Block in the Building to Weakened, or change one Weakened Block in the Building to non-Weakened

Delete from the rule “The Building” the step of the Move On action that begins with “If the Quarry has at least…”

If there are any Engineers who had the Specialisations Carpenter, Decorator, Logistician, or Stonemason before this proposal was enacted, change each of their Specialisations to Supervisor. If there are any Stone or Rebar Blocks in the Building, change those Blocks to Wood.

It’s unclear to me whether the Stone/Rebar rules provide any edge in gameplay, and they certainly aren’t seeing much use. If what we want is effectively a value of Weakened that can be assigned to certain blocks, let’s just streamline this system to do that.


JonathanDark: Publisher he/him

12-04-2023 15:38:42 UTC

I saw two potential uses for Stone and Rebar.

One would be used as blocking mechanisms for one Engineer to prevent gains from lower Building Stability by subsequent Builds. However, since we’re all angling for gains from lower Building Stability, there’s not much incentive to reverse the trend.

Another is if an Engineer doesn’t have enough Focus to cover the likelihood of Collapse and would rather increase Stability instead of taking the risk.

Given all of that, I support the idea of simplifying the mechanism of Stability manipulation.

Kevan: he/him

12-04-2023 19:10:02 UTC

I think there’s still scope for saying that certain rare Block Materials behave in different ways when removed. If it’s limited to Wood and Weakened Wood and Empty, the decisions will tend to be a bit samey.

Lulu: she/her

12-04-2023 19:21:26 UTC

I do like where this proposal is headed, but it definitely feels like it’s cutting out too much.

Lulu: she/her

12-04-2023 19:21:45 UTC


JonathanDark: Publisher he/him

12-04-2023 21:41:27 UTC

The main argument in my mind in favor of this Proposal is that no one has been using any other Materials to date, even with Stone readily available and having an effect on Stability.

So, is the issue that we still don’t have enough differentiation in how Materials act to justify their use?

JonathanDark: Publisher he/him

12-04-2023 22:59:36 UTC


Kevan: he/him

13-04-2023 08:41:57 UTC



13-04-2023 14:27:19 UTC


jjm3x3: he/him

13-04-2023 20:48:43 UTC