Proposal: Health++
Times out at 1-7.
-Purplebeard
Adminned at 24 Oct 2008 14:14:21 UTC
Replace the rule “Health” with the following
Each Clansmen has an attribute called “Healthâ€, which is recorded under a GNDT column with the same name. The possible values for Health is any integer between 0 and 30 inclusive. If a Clansman’s health is 20 or higher, e is considered to be Healthy. If a Clansman’s health is 0 e is considered to be Dead. Whenever a non-Dead Clansmen takes Damage, that Clansmen’s Health value is reduced by one. If a Clansmen is said to take Crushing Damage, it shall be treated as if the Clansmen was damaged twice in a row. New Clansmen start with a 20 health
As a daily action, if a Clansmen has not received Damage in the past 24 hours and no Crushing Damage in the last 48 hours, that Clansmen may increase their health by one, unless they are already Healthy. This action is known a Healing.
Dead Clansmen may not take any action defined by a Dynastic Rule.
Give every clansman 20 health.
Clucky: he/him
If Kevan’s proposal passes, the biggest problem is that you can easily kill yourself in one duel. This just gives you more health, and uses integers because thats what integers are supposed to be used for.