Wednesday, October 22, 2008

Proposal: Health++

Times out at 1-7.

Adminned at 24 Oct 2008 14:14:21 UTC

Replace the rule “Health” with the following

Each Clansmen has an attribute called “Health”, which is recorded under a GNDT column with the same name. The possible values for Health is any integer between 0 and 30 inclusive. If a Clansman’s health is 20 or higher, e is considered to be Healthy. If a Clansman’s health is 0 e is considered to be Dead. Whenever a non-Dead Clansmen takes Damage, that Clansmen’s Health value is reduced by one. If a Clansmen is said to take Crushing Damage, it shall be treated as if the Clansmen was damaged twice in a row. New Clansmen start with a 20 health

As a daily action, if a Clansmen has not received Damage in the past 24 hours and no Crushing Damage in the last 48 hours, that Clansmen may increase their health by one, unless they are already Healthy. This action is known a Healing.

Dead Clansmen may not take any action defined by a Dynastic Rule.

Give every clansman 20 health.


Clucky: HE/HIM

10-22-2008 22:11:40 UTC

If Kevan’s proposal passes, the biggest problem is that you can easily kill yourself in one duel. This just gives you more health, and uses integers because thats what integers are supposed to be used for.


10-22-2008 22:37:10 UTC

imperial I thought we wanted something different for a change…


10-22-2008 22:43:27 UTC



10-22-2008 22:59:26 UTC

against I thought part of the point of duels was that you might end up coming out as a corpse.

And this is also going into daily-drudgery territory. If you take ten or so damage, you have to make sure to Heal for ten or so days to remain competitive. With the current rules, it’s only five days at most.


10-22-2008 23:35:38 UTC

against We have to make combat risky. That way, we can later have a VC for the last man standing?


10-23-2008 10:23:37 UTC



10-23-2008 12:51:44 UTC

against  per Rodney


10-23-2008 15:18:58 UTC