Tuesday, December 12, 2017

Proposal: Health and Healing

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 13 Dec 2017 09:33:26 UTC

In “Hunger”, replace “Once a week, a Failed Experiment’s hunger level increases by 10.” by “As a weekly communal action, any Failed Experiment may increase every Failed Experiment’s hunger level by 10.”

Add a new rule, “Health”:

Each Failed Experiment has an HP, which defaults to 12, has a maximum value of 12, and is tracked in the GNDT.

As a daily action, a Failed Experiment may raise their HP by up to 4, if they also raise their hunger by 5 times the amount they raised their HP.



12-12-2017 06:47:51 UTC

I may have misread your intention, but shouldn’t it be the opposite: lowering hunger (i.e. eating)  increases health ?

Kevan: he/him

12-12-2017 09:04:06 UTC

I assume it’s encouraging us to go and eat something afterwards, to get our Hunger back down.



12-12-2017 10:46:34 UTC

Ok I see for


12-12-2017 13:06:43 UTC