Proposal: Health and Healing
Reached quorum 4 votes to 0. Enacted by Kevan.
Adminned at 13 Dec 2017 09:33:26 UTC
In “Hunger”, replace “Once a week, a Failed Experiment’s hunger level increases by 10.” by “As a weekly communal action, any Failed Experiment may increase every Failed Experiment’s hunger level by 10.”
Add a new rule, “Health”:
Each Failed Experiment has an HP, which defaults to 12, has a maximum value of 12, and is tracked in the GNDT.
As a daily action, a Failed Experiment may raise their HP by up to 4, if they also raise their hunger by 5 times the amount they raised their HP.
Diabecko:
I may have misread your intention, but shouldn’t it be the opposite: lowering hunger (i.e. eating) increases health ?