Proposal: Health for Energy
Times out 2-4. Failed by pokes.
Adminned at 05 Aug 2018 16:37:30 UTC
add the following rule to the ruleset:
If a mortal has greater than 0 health, they may decide to trade 10 health for 10 energy. As a supertask, this checks every time if a mortal has more than 0 health, and if a mortal is dead, the other iterations do not occur.
card: