Friday, August 19, 2011

Proposal: Heavy Light

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 22 Aug 2011 01:31:25 UTC

In the “Traps” rule, replace “edited to contain a Laser Beam (represented by the Icon “IconLaser.png”)” with:-

edited to contain a Laser Beam (an Entity, represented by the Icon “IconLaser.png”)

Fixing the wording so that Laser Beams are Entities, rather than meaningless and ignorable icons.


Josh: Announcer he/him

19-08-2011 14:30:48 UTC

While you’re there, couldn’t you have made them do something as well?

for I guess.

Kevan: he/him

19-08-2011 14:34:46 UTC

They destroy scenery and act as an impassable wall, that seems like plenty of game effect.


19-08-2011 16:04:09 UTC


Prince Anduril:

19-08-2011 16:42:28 UTC


Prince Anduril:

19-08-2011 16:57:14 UTC


Hold on. Lasers are entities already. In rule 2.2 (The Arena), it states the following:

“If an Arena Square contains no Entities, it is considered to be empty, and is represented by the Icon “IconEmpty.png”.”

Therefore, any squares which are not represented by IconEmpty.png are by extension all entities. This means that Kevan’s actions removing the laser icon and placing his own one there instead violated rule 1.1 in that he edited the gamestate, by removing an entitiy, without reference to a rule saying that he can remove the that entity.

Unfortunately, it’s too late for him to get a foul, but I just thought I’d mention it.


19-08-2011 17:05:21 UTC

Particular over general, I’d say.


19-08-2011 17:11:59 UTC


Prince Anduril:

19-08-2011 17:28:25 UTC

I suppose I don’t have any real objections, per se. imperial


19-08-2011 19:48:52 UTC


redtara: they/them

19-08-2011 20:40:03 UTC

for for clarity, although I agree with Prince Anduril’s interpretation of the rule.