Proposal: Heavy Weaponry
Timed out and enacted, 4-1. Josh
Adminned at 22 Dec 2020 10:20:26 UTC
If the proposal Reforged failed, add the following to the list of Modules in the rule “Mods”:
* Overcharger Pod (Sniper). Modifiers: -10% Power +60% Attack. Special Effect: The Pilot’s Fire Actions fail if they have taken another Fire Action during the preceding 18 hours.
* Missile Pod (Bombardier). Modifiers: -15% Power, +10% Attack. Special Effect: When the Pilot makes a Fire Attempt, they may declare it to be a Bombardment and spend extra Power on it. Their effective Attack for that Fire Attempt is increased by 1/4 of the extra Power spent, rounded down.
Add the following text to the end of the rule “Custom Shells” if it exists:
A Shell Subtype cannot simultaneously have any two Modules whose names share a word.
If the proposal Reforged was enacted, add the following to the list of Arms in the rule “Armoury”:
* Overcharger Pod - Cost: 10 Power. Effect: +60% Attack, but the Pilot’s Fire Actions fail if they have taken another Fire Action during the preceding 18 hours.
* Bombardier Pod - Cost: 15 Power. Effect: +1 Attack. When the Pilot makes a Fire Attempt, they may declare it to be a Bombardment and spend extra Power on it. Their effective Attack for that Fire Attempt is increased by 1/4 of the extra Power spent, rounded down.
Add the following text to the end of the rule “Armoury” if it exists:
An Arsenal cannot simultaneously contain any two Arms whose names share a word.
Another wishlist item, “a mechanism for rare, high Attack Vector shots”.
Raven1207: he/they