Wednesday, January 22, 2025

Proposal: Hidden Agendas

Reached quorum, 4-1 with 1 DEF and only 1 Mastermind voting FOR. Enacted by JonathanDark.

Adminned at 24 Jan 2025 00:41:30 UTC

Add a subrule, “Agendas {I}”, to “Teams and Targets {I}”:

Each Mastermind can have up to one Agenda, which (if present) must be an EFF Word, and is tracked privately by that Mastermind. By default, they do not have one. If a Mastermind does not have an Agenda, but every Participant has a Target, that Mastermind can perform the following Atomic Action: secretly randomly select an EFF Word, gain that Word as an Agenda, and inform every Participant on the same team as that Mastermind of that Mastermind’s Agenda.

Whenever a Mastermind’s Target is removed, this also causes their Agenda to be removed. If a Participant’s Target changes to match a Mastermind’s Target while that Mastermind has an Agenda, that Mastermind may inform that Participant of that Mastermind’s Agenda.

If a Mastermind’s Agenda is present as a word in the ruletext, but is not the Guess of any Participant, then that Mastermind, or any Participant on the same team, can increase the Triumphs of all Participants on the same team as that Mastermind by 1. This action cannot be performed if it has been performed previously in the dynasty for the same Agenda word. The blog entry made in response to the change in Triumphs should specify what the Agenda word was.

Targets are public, but this gives each team a secret Agenda in addition to the public Target – reaching either is enough to Triumph (but reaching an Agenda doesn’t reset the teams). I’m expecting this to make the “sneak a word into the ruleset” game more interesting because teams don’t fully know what they have to block. Guesses can be used to guess the other team’s Agenda, blocking them from scoring, if they’re too obvious about what it is.

Comments

Brendan: he/him

23-01-2025 00:07:50 UTC

“Whenever a Mastermind Target’s is removed” has the apostrophe wrong, I think.

ais523:

23-01-2025 00:15:12 UTC

Fixed.

JonathanDark: he/him

23-01-2025 05:27:32 UTC

for

SingularByte: he/him

23-01-2025 05:46:24 UTC

imperial

SingularByte: he/him

23-01-2025 05:48:07 UTC

People already can’t really block moves if the other team stacks up a ton of free actions from focus, and this could lead to proposals with uncommon words being shot down for nothing.

ais523:

23-01-2025 06:53:24 UTC

Well, if a proposal contains an uncommon word you’re suspicious about, you can block it with your Guess rather than voting it down.

Josh: he/they

23-01-2025 09:49:55 UTC

against Having this and Targets seems superfluous; why would anyone pursue their target if they can pursue an entirely obscure Agenda instead? If this is the way we want to go we should just make Targets privately tracked.

ais523:

23-01-2025 15:22:14 UTC

@Josh: a) because you don’t get a new agenda until someone meets their target, so once you do get the agenda, the target is the only thing you have to aim for; b) because the target might be an easier word to aim for, and they have the same value as each other.

Habanero:

23-01-2025 16:43:35 UTC

for Some secret information would be nice anyway. Plus getting your Target denies the other team triumphs, while going for your agenda doesn’t

Raven1207: Monarchple he/they

24-01-2025 00:32:08 UTC

for