Proposal: Hidden Agendas
Add a subrule, “Agendas {I}”, to “Teams and Targets {I}”:
Each Mastermind can have up to one Agenda, which (if present) must be an EFF Word, and is tracked privately by that Mastermind. By default, they do not have one. If a Mastermind does not have an Agenda, but every Participant has a Target, that Mastermind can perform the following Atomic Action: secretly randomly select an EFF Word, gain that Word as an Agenda, and inform every Participant on the same team as that Mastermind of that Mastermind’s Agenda.
Whenever a Mastermind’s Target is removed, this also causes their Agenda to be removed. If a Participant’s Target changes to match a Mastermind’s Target while that Mastermind has an Agenda, that Mastermind may inform that Participant of that Mastermind’s Agenda.
If a Mastermind’s Agenda is present as a word in the ruletext, but is not the Guess of any Participant, then that Mastermind, or any Participant on the same team, can increase the Triumphs of all Participants on the same team as that Mastermind by 1. This action cannot be performed if it has been performed previously in the dynasty for the same Agenda word. The blog entry made in response to the change in Triumphs should specify what the Agenda word was.
Targets are public, but this gives each team a secret Agenda in addition to the public Target – reaching either is enough to Triumph (but reaching an Agenda doesn’t reset the teams). I’m expecting this to make the “sneak a word into the ruleset” game more interesting because teams don’t fully know what they have to block. Guesses can be used to guess the other team’s Agenda, blocking them from scoring, if they’re too obvious about what it is.
Brendan: he/him
“Whenever a Mastermind Target’s is removed” has the apostrophe wrong, I think.