Proposal: High off of Gasoline
Timed out 1 vote to 5. Failed by Kevan.
Adminned at 12 Dec 2020 15:44:17 UTC
If “Bigger means better” is enacted, this proposal does nothing.
Otherwise,
In rule “Pilots and Shells”, subrule “Mods”
Change:
Mechanoids can help assist Pilots in combat or research.
Ownership of any Mechanoids will be tracked on Ansible Hangar. Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-”.
More than one Pilot can own the same Mechanoid Type.
Pilots can only assign themselves 1 Mechanoid.
.Fire Mechanoid - No description
.Water Mechanoid - No description
.Wind Mechanoid - No description
.Earth Mechanoid - No description
.Dark Mechanoid - No description
.Electric Mechanoid - No description
.Metal Mechanoid - No description
To:
Mechanoids can help assist Pilots in combat or research.
Ownership of any Mechanoids will be tracked on Ansible Hangar on the Pilot Roster. Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-” on the Pilot Roster.
More than one Pilot can own the same Mechanoid Type.
Pilots can only assign themselves 1 Mechanoid.
A Mechanoid has a name (which is flavor text) and an ability, notated as “Name - Ability”
As a Weekly Action, a Pilot may use their Mechanoid’s ability, or change Mechanoid Types and use their new Mechanoid’s ability, but not both in the same week.
.Fire Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 10 Power, gain 10 Attack and gain 10 Defense. If the result is a 6 or 7 or 8 or 9 or 10, gain 30 Power, gain 30 Attack and gain 30 Defense.
.Water Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 10 Power, gain 10 Attack and gain 30 Defense. If the result is a 6 or 7 or 8 or 9 or 10, gain 30 Power, gain 30 Attack and gain 10 Defense.
.Wind Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 10 Power, gain 30 Attack and gain 10 Defense. If the result is a 6 or 7 or 8 or 9 or 10, gain 30 Power, gain 10 Attack and gain 30 Defense.
.Earth Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 30 Power, gain 10 Attack and gain 10 Defense. If the result is a 6 or 7 or 8 or 9 or 10, gain 10 Power, gain 30 Attack and gain 30 Defense.
.Dark Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 40 Power and gain 40 Attack. If the result is a 6 or 7 or 8 or 9 or 10, gain 40 Defense.
.Electric Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 40 Power and gain 40 Defense. If the result is a 6 or 7 or 8 or 9 or 10, gain 40 Attack.
.Metal Mechanoid - Roll DICE10. If the result is a 1 or 2 or 3 or 4 or 5, gain 40 Attack and gain 40 Defense. If the result is a 6 or 7 or 8 or 9 or 10, gain 40 Power.
Depending on how you would like the wording. Either this can pass or the other can pass.
Kevan: he/him
Not a fan of the best numbers going to the players who are best at tossing coins.