Proposal: High Risk High Reward
Timed out 2 votes to 6 with one unresolved DEF (from the Net). Failed by Kevan.
Adminned at 28 Mar 2012 01:45:35 UTC
Append this text to the rule “Institutionsâ€:
The Casino: All players who direct any amount of resources that is greater than 0 towards the Casino influence it. If there is only one player who influences the Casino during a cycle all of those player’s resources, even those that were not directed towards the Casino, are doubled at the start of the next cycle. If there are multiple players who influence the casino during a cycle all of those players’ resources, even those that were not directed towards the Casino, are halved at the start of the next cycle. No players lose any resources directed towards the casino.
The Casino adds a “high risk high reward†element to the gameplay, if ever there is a player who is really low on resources, they have a chance to jump right back into the game, they just have to read their opponents well.
Also, take note of the following rule: “If both contradicting parts are a Core Rule, or if both of them are a Dynastic Rule, the part with more limited scope applies.â€
Murphy: