Proposal: High Tide
Reached quorum 7 votes to 0. Enacted by Kevan.
Adminned at 31 May 2022 13:23:58 UTC
In the rule “Buildings”, after “Uninhabited (having no owner),” add:-
Flooded (also having no owner),
Change the effect of the Water Fate from “The effect of Water on a District is that a random Building in that District (if any are there) becomes a House.” to:-
* The effect of Water on a District is that (if there are Buildings there but none are Flooded) the Focused Building in that District becomes Flooded; if there is already a Flooded Building there, then instead all non-Flooded Buildings immediately before or after a Flooded Building in that District’s order of Buildings become Flooded. When a Support Building becomes Flooded as a result of a Water Fate, it is removed from the game.
Or if the proposal “The Gods Do Not Play Dice” failed, change it to:-
* The effect of Water on a District is that a random non-Flooded Building in that District (if any exist) becomes Flooded
In the Promenading action, add “non-Flooded” after each “For each”.
If any Buildings became Houses as a result of a Water Fate while this proposal was pending, return them to their previous Building type and make them Flooded.
Making the Water Fates more of an ongoing concern, as befits Atlantis: when they neutralise a building, this makes it more likely for the neighbouring ones to sink in the future.
Josh: he/they