Sunday, May 29, 2022

Proposal: High Tide

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 31 May 2022 13:23:58 UTC

In the rule “Buildings”, after “Uninhabited (having no owner),” add:-

Flooded (also having no owner),

Change the effect of the Water Fate from “The effect of Water on a District is that a random Building in that District (if any are there) becomes a House.” to:-

* The effect of Water on a District is that (if there are Buildings there but none are Flooded) the Focused Building in that District becomes Flooded; if there is already a Flooded Building there, then instead all non-Flooded Buildings immediately before or after a Flooded Building in that District’s order of Buildings become Flooded. When a Support Building becomes Flooded as a result of a Water Fate, it is removed from the game.

Or if the proposal “The Gods Do Not Play Dice” failed, change it to:-

* The effect of Water on a District is that a random non-Flooded Building in that District (if any exist) becomes Flooded

In the Promenading action, add “non-Flooded” after each “For each”.

If any Buildings became Houses as a result of a Water Fate while this proposal was pending, return them to their previous Building type and make them Flooded.

Making the Water Fates more of an ongoing concern, as befits Atlantis: when they neutralise a building, this makes it more likely for the neighbouring ones to sink in the future.

Comments

Josh: Observer he/they

29-05-2022 19:10:24 UTC

for

Darknight: he/him

29-05-2022 22:37:23 UTC

for

Raven1207: he/they

30-05-2022 00:49:10 UTC

for

Gozherd:

30-05-2022 01:51:02 UTC

for

Trapdoorspyder: he/him

30-05-2022 20:43:33 UTC

for

wdtefv: hu/hum

31-05-2022 00:56:40 UTC

for