Sunday, August 08, 2021

Proposal: Highly Illogical

Fails 4-7. - Jumble

Adminned at 09 Aug 2021 16:00:59 UTC

Add a new rule to the dynastic ruleset, called Logistics:

There exist five Fulfilment Centres, each of which exists at a set distance from the industrial park where the Factory and its Workers reside. These fulfilment centres and their distances, measured in Vehicle Hours (‘vh’) are as below:

Shanker Haulage: 15vh
SeeClickShip: 18vh
North Sea Fulfilment Services: 21vh
Indus Valley Distribution: 29vh
PanGlobal Freight: 41vh

Each Worker has a Route to some or all of these Fulfilment Centres; by default each Worker has a route to Shanker Haulage, and the Fulfilment Centres that each Worker has a Route to are publicly tracked.

It may be too early for a tangent, but building in a little side-idea for a route-planning / economic mechanic.

Comments

Madrid:

08-08-2021 19:45:26 UTC

Not entirely sure where to go from there with that, would appreciate some further development or inspiration

Lulu: she/her

08-08-2021 20:47:07 UTC

yeah i don’t really see where this is going either

Josh: Observer he/they

08-08-2021 21:20:15 UTC

It’s a stub, and if I had the full mechanic down then I’d have put it into the proposal, but that seems very boring.

The machines-makes-cogs idea is going to be both limited in scope and will likely involve a lot of retreating old ground, though, so thinking about how to expand the idea into game types that we haven’t touched on before will be something worth considering sooner rather than later.

Clucky: he/him

08-08-2021 21:56:32 UTC

“Each Worker has a Route to some or all of these Fulfilment Centres; by default each Worker has access to Shanker Haulage, and the Fulfilment Centres that each Worker has a Route to are publicly tracked.”

is “access to Shanker Haluage the same as having a route to Shanker Haulage? cause I don’t think so based on the wording, but “some of all of these Fulfilment centers” means we need have a default value (it can’t just be an empty set)

Josh: Observer he/they

08-08-2021 22:38:54 UTC

Ty

Lulu: she/her

08-08-2021 23:44:03 UTC

imperial apologies for the narrow scope :(

lemon: she/her

09-08-2021 00:12:59 UTC

for

ais523:

09-08-2021 00:42:53 UTC

against I’m not a huge fan of stubs that introduce publicly tracked variables, until I have more of an idea where they’re going; normally, rule stubs that never get used don’t have a high cost, but an extra column in the sidebar is a fairly high cost in making sense of the gamestate.

Raven1207: he/they

09-08-2021 02:05:53 UTC

against

Janet: she/her

09-08-2021 03:16:15 UTC

imperial

Clucky: he/him

09-08-2021 04:16:32 UTC

for

Josh: Observer he/they

09-08-2021 07:33:47 UTC

@Jumble No need to apologise! It’s not like there’s a shortage of proposals right now so clearly things are getting going :)

Kevan: he/him

09-08-2021 09:11:43 UTC

for

Darknight: he/him

09-08-2021 12:22:12 UTC

imperial

Lulu: she/her

09-08-2021 12:57:38 UTC

against cov

Madrid:

09-08-2021 13:19:55 UTC

imperial shrug

Trapdoorspyder: he/him

09-08-2021 14:46:56 UTC

against