Friday, February 14, 2025

Proposal: Highway to Hellapagos

In subrule “Hellapagos Local Rules” change the current description to the following:

- Tokens that land on 366 immediately are moved to Space 0 on Spirit Island

- If a 6 that is rolled on one of the Sicherman Dice, it is treated as if they rolled a 9 instead. If a 9 that is rolled on one of the Sicherman Dice, it is treated as if they rolled a 6 instead.

—————————————————————————————————————————————————-

And in the subrule “Spirit Island Local Rules”, change the current description to the following:

For purposes of the subrule “Global Turn Actions”, the Token that is on Space 0 on Spirit Island may move 1 additional space without spending a Sprint.

Attempt number 2 for Hellapagos

Comments

Habanero:

15-02-2025 03:18:48 UTC

366 squares is quite the punishment for one bad dice roll, and 1 extra square for being sent to Spirit Island is a pittance in comparison

ais523:

15-02-2025 04:18:35 UTC

I can see this working if we add some way to earn a way to prevent or mitigate that happening. (There’s one already — keep a token in Forbidden Island and, if you get sent back, try to use turquoise squares in The Island of Kittens to get back and make another attempt. But it isn’t very reliable and there isn’t so much you can do to try to arrange for that to happen, so we’d want to add more if this proposal passes.) I agree with Habanero, though, that this wouldn’t work on its own, so we’d need to pair it with other Forbidden Island mechanics to make it function well.

JonathanDark: he/him

15-02-2025 06:01:33 UTC

I agree with Habanero’s sentiment

against

Desertfrog:

15-02-2025 07:32:01 UTC

against

Habanero:

15-02-2025 15:11:34 UTC

against

You must be registered and logged in to post comments.