Proposal: Hive Aid
Self-killed. Failed by Kevan.
Adminned at 20 Dec 2017 08:45:14 UTC
To “Groups”, add:-
If two Failed Experiments are part of the same Group, the first may force the second to take any action defined within the dynastic ruleset (making any decisions required by that action), as if the second Failed Experiment had taken the action themselves.
After the comment about the “tedious logistics” of potential movement coordination, maybe groups would be a good way to make that less tedious and take it as read that it can happen.
Comments
Cuddlebeam:
This is way better, thank you man. Greentick.
ATMunn: he/him
Allowing players to take any action they want on behalf of another player without needing any consent seems very dangerous. I understand that this is only within groups, and players can change groups at any time, but a player could, say, join a group, and then another player abuses that player while they’re asleep IRL, and by the time the first player gets a chance to leave, the damage has already been done. Now, there’s probably not too many things in our current ruleset that would make this a big deal, but things could be added.
Cuddlebeam:
You can’t instantly join groups and you can just decline any attempted group-joiners if you don’t trust them enough for this.
Diabecko:
It’s a bit extreme, I agree (all actions ?!), but it makes grouping much more interesting.

Diabecko:
Cuddlebeam:
Maybe have explicit opt-in for this mechanic in particular like ATMunn suggests, call it a Bond action for example; like “I Bond with John Doe”, thus allowing them to use this mechanic on you.
Kevan: Oracle he/him
Given that there’s two players who’ve been inactive for a couple of days, we probably should flip the group joining to require explicit approval.