Monday, February 10, 2025

Proposal: Horse of a Different Color

Reached quorum, 6-0. Enacted by JonathanDark.

Adminned at 12 Feb 2025 02:54:53 UTC

If either “The More The Merrier” or “Get Rolling” was not enacted, the rest of this Proposal has no effect.

In the rule “Isles of Boardgamia”, after the text “Each Token has a publicly tracked Position, which is a number that defaults to 1.” add the following text:

A Token whose Position matches the value in a square is said to occupy that square.

and in the same rule, replace the text “When a Meeple’s Position is a value that matches” with “When any of a Meeple’s Tokens occupies”.

In the rule “Squares”, after the text “a Meeple can set the color of a white square of their choice to a random color” add the following text:

, as long as that Meeple is not the Current Meeple and there are no Meeples whose Tokens occupy that square

In the rule “Sicherman Dice”:

* Replace “Red Dice” with “Red and Silver Dice”
* Replace “Orange Dice” with “Orange and Yellow Dice”
* Replace “Green Dice” with “Green and Turquoise Dice”
* Replace “Blue Dice” with “Blue and White Dice”
* Replace “Purple Dice” with “Purple and Black Dice”

In the same rule, replace the text “defaulting to Blue Dice.” with the following text:

defaulting to Blue and White Dice. As a Phase 1 Turn Action, a Meeple may change their Dice Type such that one of the colors in that chosen Type matches the color of a square that one of their Tokens occupies.

Making use of the rest of the colors to allow changing dice, which will likely be useful later. Also fixing up some Token position stuff. Finally, prohibiting changing the color of a square when it’s your turn or if that square is occupied, as either seems unfair.

Comments

Habanero:

10-02-2025 16:30:34 UTC

for, though it would probably be a better idea to just make setting square colours a turn action (otherwise timing might become strategic, which doesn’t mesh very well with a turn-based dynasty)

Raven1207: he/they

10-02-2025 16:45:10 UTC

for

JonathanDark: he/him

10-02-2025 17:01:07 UTC

That’s a fair point. I’ll consider making “coloring” a Turn Action in a future proposal if someone doesn’t beat me to it.

JonathanDark: he/him

10-02-2025 17:11:06 UTC

Eh, I messed up one of the instructions, which attempts to replace some text that has changed due to “The More the Merrier”. No harm done, it seems, because everything else still makes sense.

ais523: Custodian

10-02-2025 22:50:38 UTC

FWIW, I intentionally made coloring a daily to give us something to do while we were waiting for our turn (and because I’m expecting turns to often go slowly). Of course, just because it was intentional doesn’t necessarily make it a good idea.

Desertfrog:

11-02-2025 06:45:33 UTC

for

ais523: Custodian

11-02-2025 23:18:36 UTC

for although this will make a bit of a mess of the tracker if tracked literally – we could probably come up with a scheme of abbreviations, though, like we did last dynasty.

JonathanDark: he/him

11-02-2025 23:34:15 UTC

Could turn the dice type into their colors for the tracker. Kevan had a nice template for a mix of two colors in a square. Check out the gamestate page for Darknight 2:

https://wiki.blognomic.com/index.php?title=Blackwater_Bay

Snisbo: she/they

12-02-2025 00:01:21 UTC

for