Saturday, January 16, 2010

Proposal: How Are You Feeling?

Reached quorum with 19 votes FOR. Enacted by Kevan.

Adminned at 17 Jan 2010 04:15:30 UTC

Reword Rule 2.2 (Life and Death) to:-

Each Guest at Cartlesham Manor can be either Healthy, Stunned, Wounded, Poisoned, Restrained, Terrified, Asleep or Dead (as tracked in the GNDT). All Guests start the game Healthy. If a Guest is not Dead, they are considered to be Alive. If a Guest is Dead, Stunned, Restrained, Terrified or Asleep, they are considered to be Dormant.

Certain health states have restrictions on which health states may follow them:-

  • If a Guest is Stunned and would become Stunned again, they instead become Wounded.
  • If a Guest is Wounded and would become Wounded again, they instead become Dead. If a Guest is Wounded and would become Stunned, they remain Wounded.
  • If a Guest is Poisoned and would become anything other than Healthy, Poisoned or Dead, they instead remain Poisoned.
  • If a Guest is Restrained and would become anything other than Healthy, Restrained or Dead, they instead remain Restrained.
  • If a Guest is Dead, they cannot become anything other than Dead.

In Rule 2.3 (Crises), replace “A Dead Guest may not vote on a Crisis, and Quorum for the enactment of a Crisis will be calculated as half the number of living Guests, rounded down, plus one.” with:-

A Dormant Guest may not propose a Crisis or vote on one, and Quorum for the enactment of a Crisis will be calculated as half the number of non-Dormant Guests, rounded down, plus one.

If a Rule called “Movement” exists, replace “a Guest” with “a non-Dormant Guest” throughout it.

In Rule 2.5.1 (Genealogy), replace “a Guest” with “a non-Dormant Guest”.

Rename the “Health” GNDT column to “Status”, and change any Guest who is “Alive” to “Healthy”.

I was going to propose a version of Events with some defined and minor “accident happens in a room, inconveniencing a guest without killing them outright”, but I think we need more personal gamestate to play around with first. This sets up a somewhat arbitrary network of possible player states, and picks up Yabbaguy’s suggestion of “poisoned”.

Comments

Anonyman:

16-01-2010 13:34:09 UTC

for

Thrawn:

16-01-2010 14:10:20 UTC

for

Roujo: he/him

16-01-2010 15:03:31 UTC

for ^_^

Oze:

16-01-2010 15:39:20 UTC

for

Klisz:

16-01-2010 16:35:07 UTC

for  for  for

yabbaguy:

16-01-2010 17:42:36 UTC

for

Dustin:

16-01-2010 18:08:45 UTC

for

Ornithopter:

16-01-2010 18:46:56 UTC

for

tecslicer:

16-01-2010 19:01:06 UTC

for

TrumanCapote:

16-01-2010 19:02:40 UTC

for

digibomber:

16-01-2010 19:33:20 UTC

for

Nausved:

16-01-2010 19:36:05 UTC

for

Uvthenfuv:

16-01-2010 19:44:08 UTC

for

Purplebeard:

16-01-2010 19:46:53 UTC

for

Greytyphoon:

16-01-2010 20:23:17 UTC

for

There:

16-01-2010 23:46:45 UTC

for Should add something about restrained guests not being able to change rooms.

There:

16-01-2010 23:47:26 UTC

Oh, I guess that’s in with the non-dormant guest thing.

alethiophile:

17-01-2010 05:31:43 UTC

for Though you should be able to wound/poison/whatever a person who’s tied up.

Rodlen:

17-01-2010 08:13:16 UTC

for

Kevan: he/him

17-01-2010 10:53:27 UTC

[alethio] That was the tricky bit. You should maybe be able to, but you probably shouldn’t be able to free a restrained person by wounding them. I decided that being restrained was probably worse than being wounded or poisoned.