Proposal: How Are You Feeling?
Reached quorum with 19 votes FOR. Enacted by Kevan.
Adminned at 17 Jan 2010 04:15:30 UTC
Reword Rule 2.2 (Life and Death) to:-
Each Guest at Cartlesham Manor can be either Healthy, Stunned, Wounded, Poisoned, Restrained, Terrified, Asleep or Dead (as tracked in the GNDT). All Guests start the game Healthy. If a Guest is not Dead, they are considered to be Alive. If a Guest is Dead, Stunned, Restrained, Terrified or Asleep, they are considered to be Dormant.
Certain health states have restrictions on which health states may follow them:-
- If a Guest is Stunned and would become Stunned again, they instead become Wounded.
- If a Guest is Wounded and would become Wounded again, they instead become Dead. If a Guest is Wounded and would become Stunned, they remain Wounded.
- If a Guest is Poisoned and would become anything other than Healthy, Poisoned or Dead, they instead remain Poisoned.
- If a Guest is Restrained and would become anything other than Healthy, Restrained or Dead, they instead remain Restrained.
- If a Guest is Dead, they cannot become anything other than Dead.
In Rule 2.3 (Crises), replace “A Dead Guest may not vote on a Crisis, and Quorum for the enactment of a Crisis will be calculated as half the number of living Guests, rounded down, plus one.” with:-
A Dormant Guest may not propose a Crisis or vote on one, and Quorum for the enactment of a Crisis will be calculated as half the number of non-Dormant Guests, rounded down, plus one.
If a Rule called “Movement” exists, replace “a Guest” with “a non-Dormant Guest” throughout it.
In Rule 2.5.1 (Genealogy), replace “a Guest” with “a non-Dormant Guest”.
Rename the “Health” GNDT column to “Status”, and change any Guest who is “Alive” to “Healthy”.
I was going to propose a version of Events with some defined and minor “accident happens in a room, inconveniencing a guest without killing them outright”, but I think we need more personal gamestate to play around with first. This sets up a somewhat arbitrary network of possible player states, and picks up Yabbaguy’s suggestion of “poisoned”.
Comments
Anonyman:
Thrawn:
Roujo: he/him
Oze:
Klisz:
yabbaguy:
Dustin:
Ornithopter:
tecslicer:
TrumanCapote:
digibomber:
Nausved:
Uvthenfuv:
Purplebeard:
Greytyphoon:
There:
There:
Oh, I guess that’s in with the non-dormant guest thing.
alethiophile:
Rodlen:
Kevan: he/him
[alethio] That was the tricky bit. You should maybe be able to, but you probably shouldn’t be able to free a restrained person by wounding them. I decided that being restrained was probably worse than being wounded or poisoned.