How Did the Experiment Work?
We have just finished the first Card dynasty*. This was an experiment exploring playing Blognomic with cards, and I’d like to see what everyone else thinks about how we did.
*I noticed that the action was slightly difficult to follow, because so many variables would change in the GNDT at once. This was compounded by having 100 different possible cards, each which could be used in three or more ways (scoring, up, and down).
*The auto-dealer was heavily used, and greatly facilitated play. Would certainly recommend a similar system. I’m probably going to stick a copy of the code in the wiki for future reference if derrickthewhite.com ever goes down. Anything about that people would change?
*I’m unsure if the wizards felt like the game was an even balance of skill and luck. Was it ended by luck? did you enjoy the play?
*The original intent was to try and combat grinding by giving out cards. I think the mechanics ended up favoring people who checked every morning and were very active, not because they were grinding, but because the game state could change very quickly. Was this game too fast? was it a nice alternative to doing the same action every day?
*We never managed to get deck management to matter much, which is a real shame.
*Was “NO WIKIPAGES” the correct call? I’m not so sure myself.
*We had to build a lot of mechanics to make this system work right. I really enjoyed that.
*Make your own observations and ask questions!
*Not to be confused with the as of yet non-existent first dynasty of Card, nor the first coregency of Card and Diabecko.
Madrid:
My original intent when I proposed a card system back at the Coregency (I think you took inspiration from there), is that there would be a sort of finale that concentrated all of the subgame play (much like the Final Bowl in Pokes II) and that you wouldn’t need daily actions to get your cards. Or daily actions for anything, really. It would all be decided at a finale which you had the course of the entire dynasty to prepare for.
But, even if that didn’t happen, I liked it a lot. Blognomic looked so different because of the card mechanic, and I enjoyed that.