Thursday, June 24, 2010

Proposal: How Fast is Fast?

Self-killed. Josh

Adminned at 26 Jun 2010 05:07:31 UTC

Change the first paragraph of rule 2.7 from

A Monster is a type of game entity; each one has a number of HP and an amount of Damage, which is two integers (a number of Dice and a number of Sides). A monster also has a number of XP. A Monster’s XP is always equal to that Monster’s initial HP, times that Monster’s Dice, times that Monster’s Sides, divided by three and rounded down, or 1 if the result is less than 1.

to

A Monster is a type of game entity; each one has an internal ID, a name, a number of HP, an amount of Damage, which is two integers (a number of Dice and a number of Sides), a speed, intelligence, as defined by rule 2.4 for that specific internal ID. A monster also has a number of XP. A Monster’s XP is always equal to that Monster’s initial HP, times that Monster’s Dice, times that Monster’s Sides, divided by three and rounded down, or 1 if the result is less than 1.

Change the paragraph

An encounter starts out Ranged. A Ranged encounter becomes a Melee encounter when it has been continuously on the same floor as an @ for at least 24 hours, and has continuously been a Ranged encounter for at least 24 hours. If there are ever no @s on a Floor, all Melee encounters on that floor become Ranged.

to

An encounter starts out Ranged. A Ranged encounter becomes a Melee encounter when it has been continuously on the same floor as an @ for at least X hours, and has continuously been a Ranged encounter for at least X hours. If there are ever no @s on a Floor, all Melee encounters on that floor become Ranged.

and add the following paragraph to the end of rule 2.7

A monster’s speed can be one of Sessile, Slow, Medium, Fast, Very Fast. If a monster’s speed is Sessile then Y is 48, if a monster is Slow then Y is 36, if a monster is Medium then Y is 24, If a monster is Fast Y is 12, and if a monster is Very Fast then Y is 6.

Also, change the term “Floor” to the term “Dungeon Level” throughout the ruleset.

adding speed into encounters. Having two terms for the same thing (floor and dungeon level) is confusing.

Comments

Rodney:

24-06-2010 17:00:54 UTC

against I have nothing against the idea, but you use “X” at one point and “Y” at another.

lilomar:

24-06-2010 17:30:04 UTC

against

Hix:

24-06-2010 19:50:37 UTC

against

lilomar:

24-06-2010 20:02:50 UTC

Note: if this proposal, or any other that changes “Floor” to “Dungeon Level” passes, if further actions are not taken, all current encounters will be invalid, since they all have a “Floor” but not a “Dungeon Level”.

Galdyn:

24-06-2010 20:32:27 UTC

didn’t look at it carefully enough to notice Y in one and X in another after copying and pasting.

Also would saying to change Floor to Dungeon Level throughout the ruleset and the gamestate be a valid way of changing the current encounters or is there not a way to change current encounters. Because i believe having both floor and dungeon level to be both redundant and unnecessary, since they are the same thing.

lilomar:

24-06-2010 20:34:33 UTC

I would say throughout the ruleset and all encounters, the entire gamestate covers a lot of territory, and I wouldn’t go changing a word willy-nilly.

Bucky:

24-06-2010 20:46:46 UTC

against

I don’t see how the game would benefit from the extra complexity.

Darknight: he/him

25-06-2010 02:50:34 UTC

against

Galdyn:

25-06-2010 20:11:19 UTC

s/k per lilomar and rodney

Galdyn:

25-06-2010 20:11:35 UTC

against