Proposal: How much wood would a wood chuck chuck?
Self-killed. Failed by Kevan.
Adminned at 17 Jul 2011 02:21:50 UTC
In the Subrule “Turn-based Actions” of the Rule “Turns”, change
Any Gladiator who has not yet done so during the current Turn may set their AP to 3; this action is known as Refreshing.
to
Any Gladiator who has not yet done so during the current Turn may set their AP to 3; this action is known as Refreshing and the Gladiator should comment this in the GNDT with “REFRESHING”.
and change
The following actions are Main Actions:-
Stepping. A Gladiator taking this action may move himself from his current Arena Square to an adjacent Arena Square that is not Blocked.
Shoving. A Gladiator taking this action may select a Gladiator in an adjacent Arena Square, and move that Gladiator into any square that Gladiator could legally Step into that is not adjacent to the Shoving Gladiator. If any Gladiators die as a result of processing the effects of the Shove, then the Shoving Gladiator is awarded one Frag for each such Gladiator death. Shoving costs 2AP.
Using a Weapon. The Gladiator may make an Attack with any single Weapon he is carrying. If any Gladiators die as a result of processing the effects of the Attack, then the Attacking Gladiator is awarded one Frag for each such Gladiator death.
Follow-through. If a Gladiator has been shoved since the last Turn Boundary, and has not taken a Main Action since the shove took place, then he may Follow Through as his next Main Action. When a Gladiator Follows Through, he may take a single Step or Shove at a cost 1AP cheaper than it would usually be, provided that it continues in the same direction of travel as the initial shove.
to
The following actions are Main Actions:
Stepping. A Gladiator taking this action may move himself from his current Arena Square to an adjacent Arena Square that is not Blocked. He shall comment this in the GNDT with “MAIN ACTION: Step from *origin* to *target*” where *origin* is the Square the Gladiator started in and *target* is the Square the Gladiator moved to.
Shoving. A Gladiator taking this action may select a Gladiator in an adjacent Arena Square, and move that Gladiator into any square that Gladiator could legally Step into that is not adjacent to the Shoving Gladiator. If any Gladiators die as a result of processing the effects of the Shove, then the Shoving Gladiator is awarded one Frag for each such Gladiator death. Shoving costs 2AP. He shall comment this in the GNDT with “MAIN ACTION: Shove of *victim* from *origin* to *target*” where *victim* is the Gladiator that is being shoved, *origin* is the Square the Gladiator started in and *target* is the Square the Gladiator moved to.
Using a Weapon. The Gladiator may make an Attack with any single Weapon he is carrying. If any Gladiators die as a result of processing the effects of the Attack, then the Attacking Gladiator is awarded one Frag for each such Gladiator death. He shall comment this in the GNDT with “MAIN ACTION: Use of weapon: *description*” where *description* is the Description given in the weapons definition.
Follow-through. If a Gladiator has been shoved since the last Turn Boundary, and has not taken a Main Action since the shove took place, then he may Follow Through as his next Main Action. When a Gladiator Follows Through, he may take a single Step or Shove at a cost 1AP cheaper than it would usually be, provided that it continues in the same direction of travel as the initial shove. He shall comment this in the GNDT with “MAIN ACTION: Follow through”.
In the Rule “Weapons” add to the definition of the Harpoon:
Description: “Harpoon on *victim*” where *victim* is the Attacked Gladiator.
In the Rule “Weapons” add to the definition of the Taser:
Description: “Taser on *victim*” where *victim* is the Attacked Gladiator.
In the Rule “Weapons” add to the definition of the Acid Barrel:
Description: “Acid Barrel on *target*” where *target* is the Attacked square.
If there is a definition of Grappling Hook in the Rule “Weapons”, add to it
Description: “Grappling Hook to pull *victim* to *target*” where *victim* is the Attacked Gladiator and *target* is the Square the Attacked Gladiator is pulled to.
If there is a definition of The ClingBoom Cup in the Rule “Weapons”, add to it
Description: The Cup, come and get some!”
In the Rule “Species” change
If a Gladiator is Resting and has an Icon, and if any valid Entry Points exist, that Gladiator may enter the Arena by occupying a single valid Entry Point and updating his Status to “Fighting”.
to
If a Gladiator is Resting and has an Icon, and if any valid Entry Points exist, that Gladiator may enter the Arena by occupying a single valid Entry Point and updating his Status to “Fighting”. A Gladiator entering the Arena shall comment this on the GNDT with “ENTERING at *entry*” where *entry* is the Entry Point the Gladiator occupies.
I know this is a long list, but it really just introduces the requirement to comment your actions and your entrances. I was correcting so many moves in the past couple days (and also was corrected some times) that I think we need to make sure we log the moves properly. In this dynasty, it’s probably less advisable to put several moves into one wiki or GNDT change. With this proposal, at least in the GNDT it should become obvious what has happened. (Traps still need to be included in this concept.)
BellEt: