Proposal: How to Heist
Reached quorum, 8-0. Enacted by JonathanDark.
Adminned at 16 Jan 2025 05:52:28 UTC
Change the title of “Race 5” to “Coregency”, and replace its text with:
This Dynasty is a Coregency and as such has two Masterminds, the Participant named ais523 and the Participant named Josh, who each have all of the powers and responsibilities of a Mastermind. References in other rules to “the Mastermind” should be treated as applying to all Masterminds, except in “Dormancy”, where they should be treated as not applying to any Participant.
This dynasty, DEFERENTIAL votes are resolved as follows: if both Masterminds have the same valid Vote, then all votes of DEFERENTIAL on that Votable Matter are considered to be valid and the same as those Votes; in other cases, votes of DEFERENTIAL are not considered valid.
Create a new rule, “Teams and Targets”:
Each Participant can have up to one Target (by default they do not have any). Targets are publicly tracked. For Masterminds, valid values for Targets are the numbered words on the EFF Wordlist. If both Masterminds have a Target, then each of those Targets is a valid value for a non-Mastermind Participant’s Target (i.e. if a non-Mastermind Participant has a Target, it must match one of the Masterminds’ Targets). Otherwise, non-Masterminds cannot have a Target. Participants with the same Target are said to be “on the same team”; if two Participants both have a Target, but those Targets differ, they are said to be “on opposite teams”.
If a Participant (Participant A) ever does not have a Target, any Participant (Participant B) can set Participant A’s Target to a random valid value, specifying who Participant A is when making the dice rolls. (To choose a random word from the EFF Wordlist, roll DICE6 five times and choose the corresponding word from the list.)
Each Participant has a publicly tracked count of Triumphs, an integer that can be positive or zero; when a Participant newly joins, or is unidled for the first time in the dynasty, their Triumph count is set to the average value among all Participants, rounding ties downwards.
For the purposes of this dynasty’s dynastic rules, “ruletext” is the entire contents of the Ruleset, except flavour text and rule titles. Any Participant with a Target that is present as a word in the ruletext may perform the following actions simultaneously:
* Remove all Targets from all Participants;
* Increase by 1 the Triumphs count of each Participant whose Target appeared as a word in the ruletext immediately before this set of simultaneous actions was performed.
Set all Participants’ Triumphs to 0.
Edit the heading of the EFF Wordlist wiki page to specify that it is gamestate in the current dynasty (using the {{gamestate|now}} template and adjusting the other {{gamestate}} templates as appropriate), whilst leaving the word list itself untouched.
The basic mechanic: there are two teams, each of which is trying to get a specific word into the Ruleset. (I’m expecting future proposals to make that easier than it currently is.) The team membership is chosen at random (except that the Masterminds are always on opposite teams), and every time a heist succeeds, the teams are re-randomized.
This proposal also makes necessary adjustments/redefinitions for the coregency to work correctly.
JonathanDark: he/him
You might need to have this Proposal remove or alter the “previous gamestate” notice on EFF Wordlist because it currently states ” is not part of the current BlogNomic game”, and if this Proposal passes, that part is no longer true.
Not sure if that statement is enforceable or not, but it would probably be a good idea to keep it clean.