Proposal: I don’t dig your style
Summarily Vetoed -Bucky
Adminned at 01 Feb 2012 19:52:20 UTC
Create a new dynastic rule named “Boos”, and give it the text:
Every Musician has an amount of Boos, a nonnegative integer tracked in the GNDT that defaults to 0.
Each Musician has a list of names tracked in a GNDT column named “Targets.”
A Musician may Boo another Musician if they have not cast a vote in the last 72 hours. When a Musician Boos another Musician, they add that Musician’s name to their Targets, and increase the targeted Musician’s Boos by 1.
Remove all irrelevant information from the GNDT, and create a new column named “Boos”.
Create a new dynastic rule named “Awkwardness”, and give it the text:
Awkwardness is a nonnegative integer, tracked in the GNDT in the Frontman’s Boos field. Whenever a Musician joins Blognomic, or unidles for the first time in the dynasty, the Awkwardness is increased by 1.
When a Musician has a number of Boos greater than or equal to the Awkwardness, the Frontman may Kick them out of the Band and reveal their Style. Everytime a Musician is Kicked out of the Band, the Awkwardness drops by 1.A Musician who has been Kicked out of the Band does not count as a Musician for the purpose of any other Dynastic Rule, except for the rule “Lollapalooza”
Set the Awkwardness to 12.
Create a new Dynastic Rule, named “Lollapalooza”, and give it the text:
When all Musicians still in the Band are of the same style, that style becomes the Band’s Style. Every Muscian of the Band’s Style then loses one Coolness for each name in their Targets of a Musician of the Band’s Style, and gains one Coolness for each name in their Targets of a Musician of the opposing style. The Musician with the most Coolness then wins the game.
My system for allowing Musicians to attack the people they think are of the opposing style.
Comments
omd:
southpointingchariot:
@omd - does it need to be? Its not a GNDT stat.
Spitemaster:
Darknight: he/him
Josh: Ascendant he/they
Kevan: he/him
southpointingchariot:
@Kevan, yeah, this was meant as a separate thing.
southpointingchariot:
@Josh, they’re not really the same. Heat was a measure of how much you had done - Awkwardness is just a way for Health to go down so players can still be eliminated as the playerbase shrinks.
Bucky:
Cpt_Koen:
Josh: How is Awkwardness similar to Heat?
Heat was a personal variable, increasing everytime we performed something against the law, meant as a handicap against those who had performed a lot of those actions, but which turned out not to be of any use at all.
Awkwardness is a global variable. You can see it this way: a Musician having 4 Votes against them is equivalent to that Musician having started the game with (Awkwardness) Health and having lost 4 Health; except that Awkwardness goes down with the number of players, as some kind of “deflation” of everyone’s health.
Kevan: Yeah, that’s the main problem of this Proposal. Basically this proposal and yours are too mechanisms meant for the same thing but with different words. I have voted for both of them, but with the hope that those two mechanics quickly merge.
The problem with yours is that it requires unanimity for someone to leave the Band, which might result in the game being blocked since there are two different factions.
Kevan: he/him
[Cpt] I’m sure they’d merge, but I’d be wary of having both in place when this proposal includes a victory condition. (Does “all Musicians still in the Band” mean “all Musicians who haven’t been kicked out of the Band”, or does it mean “Band Members”? If it’s the latter, then someone could win instantly.)
“A Musician may Boo another Musician if they have not cast a vote in the last 72 hours.” is also, I assume, a mistake in the search-and-replace.
Cpt_Koen:
Oh, right. And I was the one to argue we didn’t need to be more specific than “still in the band”.
Cpt_Koen:
Actually, vetoed because we wouldn’t want the dynasty to end before it has even started, right?