Tuesday, November 20, 2007

Proposal: I have gained powers!

Reached quorum 11-0 Enacted by Chivalrybean

Adminned at 21 Nov 2007 09:58:12 UTC

Add a subrule to Einherjar named Special Attributes. It shall contain the following text

An Einherjar may have up to three special attributes. A special attribute is some text that augments the statistics of any specifically named Einherjar, or any Einherjar with a specific statistic value, if certain conditions are met. Unless otherwise allowed by the Ruleset, a special attribute can only be added when an Einherjar is first made a candidate. The special attributes shall be listed in the proper Einherjar’s section on the Einherjar wiki page.

It looks like this will be covered already in the Einherjar Candidates rule where it says “suggest the relevant attributes and statistics of that historical or fictional character”.

Comments

aaronwinborn:

20-11-2007 20:07:11 UTC

imperial has potential

Amnistar: he/him

20-11-2007 20:12:02 UTC

imperial

Hix:

20-11-2007 20:38:38 UTC

for I don’t see anything broken here.  If I’m reading this right, then special attributes are kind of like rules text that can be attached to an Einherjar, but the only allowed effect is to modify statistics.

“Augment” in the sense of “increase” seems like an unnecessary restriction, but it can be changed.

Chivalrybean:

20-11-2007 20:43:45 UTC

Perhaps I used the word wrong, perhaps ‘adjust’ would have been a better choice of words. Hmm, yes, the dictionary has pointed out my error. I’ll propose a fix.

Kevan: he/him

20-11-2007 21:13:42 UTC

for

Darknight: he/him

20-11-2007 22:58:50 UTC

for

Rodlen:

20-11-2007 23:20:37 UTC

for

Josh: Observer he/they

21-11-2007 13:13:05 UTC

for

Yoda:

21-11-2007 13:47:20 UTC

for

Shadowclaw:

21-11-2007 14:23:09 UTC

for

spikebrennan:

21-11-2007 14:27:22 UTC

for