Tuesday, May 12, 2020

Proposal: I Swear We’ve Met

Timed out and passed, 3-0 with 2 unresolved DEFs. Josh

Adminned at 14 May 2020 21:10:10 UTC

When this Proposal enacts, the enacting admin should message the Past Memory to indicate that it has enacted.

When this Proposal enacts, the Past Memory should secretly randomly choose a Building for each Amnesiac, which will be their Usual Hideout, from the Buildings which are familiar to them, if any such Buildings exist, or from the set of all Buildings otherwise.

In the Rule ‘Playing Cards’, create a new sub-rule, called ‘You Look Familiar’, with the following text:

Each Amnesiac has a Usual Hideout, tracked privately by the Past Memory. The Past Memory may assign a Usual Hideout to an Amnesiac, if such has not already been done for that Amnesiac this Dynasty, by secretly randomly choosing one from the Buildings which are familiar to them, if any such Buildings exist, or from the set of all Buildings otherwise.

As a Weekly Action, an Amnesiac may Reminisce by sending the Past Memory a message indicating their attempt to Reminisce and a card in their hand of cards, called the Souvenir.

The Past Memory should remove the Souvenir from the Amnesiac’s hand.

Then, if at least one other Amnesiac began the week with a card that is the same suit as the Souvenir, the Past Memory should then randomly pick (in a secret manner) one such Amnesiac, and reply to the message with the Usual Hideout of that Amnesiac. Otherwise, the Past Memory should instead reply with a random Building.

I had the cards go away because this rule puts pressure on everyone to have a big hand in order to have more options and negate the value of this action for others. I want this action to do something useful, which won’t happen if everyone is holding every suit at all times.

Comments

ayesdeeef:

12-05-2020 21:00:02 UTC

Wait this is actually really huge for people who already have big hands. They are more likely to be involved in others searches, which means their searches are slightly more powerful on average. It also means they are more likely to be able to negotiate for information because there is more information about them out there. They also have more options. That said, this action also seems fairly weak on the whole so I’m okay with it.

Kevan: he/him

12-05-2020 21:27:58 UTC

The second paragraph is still ignored per “Once a Proposal has been enacted, it can have no further direct effect on the gamestate.” - a proposal can’t tell someone other than the admin to do something after it’s been enacted. Only rules can tell players what to do.

Josh: he/they

12-05-2020 21:32:55 UTC

True, Kevan, but the rule does have the effect that the second paragraph otherwise would - it should probably be changed from a “may” to a “should” though.

Kevan: he/him

12-05-2020 21:46:08 UTC

Oh, so it does.

Kevan: he/him

13-05-2020 10:22:31 UTC

for

derrick: he/him

13-05-2020 12:48:21 UTC

for

Darknight: he/him

13-05-2020 19:37:27 UTC

for

Kevan: he/him

14-05-2020 16:20:52 UTC

imperial CoV to DEF since this creates work for the Emperor.

Josh: he/they

14-05-2020 21:09:41 UTC

imperial