Wednesday, March 18, 2020

Proposal: I was told there would be cake

Times out 1-4-3. Failed by Brendan.

Adminned at 20 Mar 2020 20:15:00 UTC

Add a new rule called “Civil Unrest” and give it the following text

Civil Unrest is a potentially negative integer gamestate variable tracked in the Noblemen page of the wiki and defaults to 0. It represents how unhappy the common people are.

If the Civil Unrest is below -25, the people are Joyous
If the Civil Unrest is between -25 and -10 inclusive, the people are Happy
If the Civil Unrest is between 10 and 25 inclusive, the people are Unhappy
If the Civil Unrest is above 25, the people are Riotous

As a Daily Action, a Nobleman may inform Louis XIV of their attempts to Meddle With The Masses by sending them a private message indicating they wish to do one of the following:

Spend X*X Money to reduce the Civil Unrest by X (where X is a positive integer less than or equal to 10)
Spend X*X Money to increase the Civil Unrest by X (where X is a positive integer less than or equal to 5)
Spend 1 Power to reduce the Civil Unrest by 4
Spend 1 Power to increase the Civil Unrest by 4
Gain 1 Power and increase the Civil Unrest by 2

At the start of each week, Louis XIV shall compile all attempts to Meddle With The Masses made the previous week, using only the last attempt to Meddle With The Masses send by each Nobleman that week, apply each of the Noblemen’s choices and updating the gamestate accordingly and make a post on the blog indicating they have done so.

Thinking in general bad stuff will happen if the people get riotous (but leaving that bit out of the mechanics for now to keep things simpler). You can either play selflessly and work to lower the Civil Unrest or selfishly and let in increase, or you can play destructively if you really desire. You know who is working selfishly, but you don’t know who is working selflessly or who is working destructively.

Comments

TyGuy6:

03-19-2020 05:55:04 UTC

Anyone care to say if we can expect runaway inflation?

Tantusar: HE/THEY

03-19-2020 05:57:18 UTC

Runaway inflation may already be the reality we are facing down.

Clucky: HE/HIM

03-19-2020 06:10:50 UTC

Run away inflation how? There are already safeguards in place ensuring people don’t spend too much.

TyGuy6:

03-19-2020 08:01:08 UTC

What, like the ones that say you can’t win/bid if nobody runs away past you? Two people could happily split the rewards of ignoring that.

Josh: GAIA HE/HIM

03-19-2020 12:04:34 UTC

I’m agnostic about this proposal, but I will say that if players are concerned about runaway inflation then they should propose ways to curb it.

Darknight: HE/HIM

03-19-2020 14:46:14 UTC

imperial

Brendan: HE/HIM

03-19-2020 15:54:14 UTC

imperial

Brendan: HE/HIM

03-19-2020 15:55:28 UTC

Actually, CoV to against because there are no consequences for unrest, which makes this into a daily power grind for the time being, and one that requires spamming Josh on top of that.

Clucky: HE/HIM

03-19-2020 16:34:44 UTC

Its a weekly power grind. You can just only change your action daily to avoid spamming Josh

TyGuy6:

03-19-2020 17:19:53 UTC

Oops, I thought I was commenting up there on the latest auction. Sorry, Clucky! I must have been distracted while browsing the Blog.

TyGuy6:

03-19-2020 17:25:47 UTC

Also, haven’t we done quite a bit of the Tragedy of the Commons in other dynasties? People like watching the world explode.

TyGuy6:

03-19-2020 17:25:58 UTC

against

Kevan: HE/HIM

03-19-2020 18:35:26 UTC

against

Darknight: HE/HIM

03-19-2020 19:56:48 UTC

against

Farsight:

03-20-2020 06:28:08 UTC

imperial

Tantusar: HE/THEY

03-20-2020 15:24:27 UTC

against (although that being said, if this gets reworked, joyous should also be an undesirable state)