Proposal: I was told there would be cake
Times out 1-4-3. Failed by Brendan.
Adminned at 20 Mar 2020 20:15:00 UTC
Add a new rule called “Civil Unrest” and give it the following text
Civil Unrest is a potentially negative integer gamestate variable tracked in the Noblemen page of the wiki and defaults to 0. It represents how unhappy the common people are.
If the Civil Unrest is below -25, the people are Joyous
If the Civil Unrest is between -25 and -10 inclusive, the people are Happy
If the Civil Unrest is between 10 and 25 inclusive, the people are Unhappy
If the Civil Unrest is above 25, the people are RiotousAs a Daily Action, a Nobleman may inform Louis XIV of their attempts to Meddle With The Masses by sending them a private message indicating they wish to do one of the following:
Spend X*X Money to reduce the Civil Unrest by X (where X is a positive integer less than or equal to 10)
Spend X*X Money to increase the Civil Unrest by X (where X is a positive integer less than or equal to 5)
Spend 1 Power to reduce the Civil Unrest by 4
Spend 1 Power to increase the Civil Unrest by 4
Gain 1 Power and increase the Civil Unrest by 2At the start of each week, Louis XIV shall compile all attempts to Meddle With The Masses made the previous week, using only the last attempt to Meddle With The Masses send by each Nobleman that week, apply each of the Noblemen’s choices and updating the gamestate accordingly and make a post on the blog indicating they have done so.
Thinking in general bad stuff will happen if the people get riotous (but leaving that bit out of the mechanics for now to keep things simpler). You can either play selflessly and work to lower the Civil Unrest or selfishly and let in increase, or you can play destructively if you really desire. You know who is working selfishly, but you don’t know who is working selflessly or who is working destructively.
TyGuy6:
Anyone care to say if we can expect runaway inflation?