Wednesday, August 08, 2007

Proposal: Ignored Moves (revision)

Timed Out. Fails 1-2—Clucky

Adminned at 10 Aug 2007 08:15:01 UTC

A subsection shall be added to ‘Doing the Dance’, titled ‘Ignored Moves’:

If a Dance Move is skipped or ignored for any reason given in the rules, unless otherwise specified, then the move shall be counted as Complexity: 1 (ignoring its original complexity level) against that monkey’s current Dance Moves, as the monkey stands around scratching eir head, trying to figure out what e was supposed to be doing.

Comments

Oracular rufio:

09-08-2007 01:18:14 UTC

against
What’s wrong with just ignoring dance moves that cause problems?  And it’s not like this will change anything anyway, since we can’t add dance moves with more than legal complexity anyway, and we can’t change our dance moves while the dance is being conducted.

aaronwinborn:

09-08-2007 13:40:48 UTC

my idea is that things may become more complex, if, for instance, the complexity of a dance becomes variable, or if a monkey is able to change another monkey’s dance moves. of course, if “I’m sorry Diddy…” passes, it would make the first instance unlikely.

Clucky: he/him

09-08-2007 19:10:16 UTC

When and if either of those cases do happened, we can cross the ‘how do we handle it’ bridge when we get to it.

Clucky: he/him

10-08-2007 15:14:37 UTC

against