Tuesday, December 29, 2009

Proposal: I’ll forget if I don’t write it down

Passes 13-2. -Ornithopter

Adminned at 31 Dec 2009 04:08:37 UTC

Create a subrule of Rule 2.1 Dji-Man titled “Interim Dji-Man” which reads:

The current Djinni is the player called Darknight.

Create a subrule of Rule 2.1 Dji-Man titled “His Prophesied Return” which reads:

In this subrule, the words “Darknight” and “Wakukee” refer to the players with those names. If Wakukee de-Idles before the end of The First Dynasty of Wakukee he shall become the Djinni, unless he explicitly declines. If Wakukee becomes Djinni through this rule, the admin that de-Idled Wakukee shall delete the subrule of Rule 2.1 entitled “Interim Dji-Man” and set Darknights’s Power and Corruption to 0, his Wishes to 3, his Location to “NYC”, and set any other GNDT values of his to the value given to new players. If Wakukee declines to become Djinni the admin that de-Idled him shall set Wakukee’s GNDT stats other than location to the values given to new players. If Wakukee de-Idles before the end of The First Dynasty of Wakukee, the admin that de-Idled him shall delete this subrule after following all relevant instructions contained in it.

As Wakukee is likely to unidle himself, the admin who enacts this proposal shall send Wakukee a pm letting him know about this rule.

It doesn’t say anywhere who the Djinni is now, which will be confusing to anyone who wasn’t here when Wak idled. The values given for Darknight’s stats are what he had before he got promoted, and the reason Wak’s location doesn’t change to new-player-location is that he already has one.

Comments

redtara: they/them

29-12-2009 19:21:23 UTC

Unnecessary. against

Kevan: he/him

29-12-2009 19:22:36 UTC

for

Oze:

29-12-2009 19:23:42 UTC

for

Klisz:

29-12-2009 20:34:31 UTC

against  You didn’t do the flavor text properly, therefore your “flavor text” is actually binding.

Ornithopter:

29-12-2009 21:40:38 UTC

Ienpw: It makes rules of the most common-sense interpretation of two CfJs of questionable legality, since they change (or prevent change to) hypothetical future gamestate, as opposed to just having it floating around in everyone’s heads where new players can’t get at it. So, necessary? Mmm… maaaybe not, if everyone’s honest and sticks to the deal. Useful to have? Yes.

Darth: I did that to annoy you. And yes, it is binding, but since it does nothing, it doesn’t matter. And don’t try to argue that “It doesn’t say anywhere who the Djinni is now” erases “Interim Dji-Man”, because it’s a statement (and a false one, if read after the proposal passes), not an imperative.

Klisz:

29-12-2009 21:44:50 UTC

“the admin who enacts this proposal shall send Wakukee a pm letting him know about this rule” is also a statement. And nothing says that only imperatives take effect.

Darknight: he/him

29-12-2009 22:00:28 UTC

imperial For now. I want to see what everyone else has to say.

Bucky:

29-12-2009 22:17:33 UTC

for

alethiophile:

29-12-2009 22:25:54 UTC

against

Ornithopter:

29-12-2009 23:31:50 UTC

No, but if it doesn’t tell someone to do something, there’s not a lot of effect it can take.

Kevan: he/him

30-12-2009 00:03:01 UTC

[Darknight] It seems useful to have Wakukee’s redjinnification as an explicit rule in the ruleset, with defined demotion effects, rather than just a vague CfJ.

spikebrennan:

30-12-2009 04:24:42 UTC

for

SanguineTeddy:

30-12-2009 04:58:01 UTC

for

Nausved:

30-12-2009 05:00:32 UTC

for

There:

30-12-2009 12:05:50 UTC

for

Apathetic Lizardman:

30-12-2009 16:19:26 UTC

for Why not?

digibomber:

30-12-2009 18:47:09 UTC

for

NoOneImportant:

30-12-2009 22:03:51 UTC

for

Darknight: he/him

31-12-2009 05:43:05 UTC

for COV

alethiophile:

31-12-2009 07:04:27 UTC

CoV for quorum.  for