Wednesday, June 07, 2006

Call for Judgment: Illegal proposal status edits.

Fails, 4-8, by Angry Grasshopper. I think that Hix has the strongest argument as to why it is proper to undo any illegal play.

Adminned at 09 Jun 2006 10:07:03 UTC

Our respected Abbot believes that my adminning of “Proposal: Minor and interesting edits” was illegal because it had not yet reached quorum, and undid the admin of that post and of “Treasure Hunt”.  Whether or not these were legally adminned is beyond the scope of this CfJ.

I believe that AG’s un-adminning of these proposals was illegal.  The proper procedure for reverting an admin error, according to the Ruleset, is to file a CfJ to undo the changes.  AG did not do this, but instead reverted them immediately.  It is this reversion from Passed to Pending that I beleive is illegal.  Furthermore, eir subsequent failing of the Proposals was also illegal because those proposals should have been Passed.  Therefore, since no CfJ had been filed on the subject, they should still be Passed.

In remedy, I suggest that we change the status of “Proposal: Treasure Hunt” and “Proposal: Minor and interesting edits” to Passed.  Also, re-implement the Gamestate changes made by Bucky when e originally adminned them.  If another CfJ has already affirmed that those Proposals should be Failed, this CfJ does nothing.

In conclusion, whether or not the proposals had been legally passed, our Abbot already has more than enough power under the Ruleset and other rules, and should use the means in the Ruleset to have eir way rather than illegal means.

Comments

Greth:

07-06-2006 05:33:02 UTC

against
The legality and illegality of the proposals’ passing is precicely the issue at stake.
Primarily, I vote against knowing the loophole you’re using, namely the idea that the enacting admin is the one to form the list of treasure, which was definately NOT what was intended with the proposal.

Angry Grasshopper:

07-06-2006 06:04:10 UTC

What, no precedent for undoing illegal actions? I thought we’d done that ever since my first game in the First Dynasty of Simon.

against

Thelonious:

07-06-2006 08:17:33 UTC

I’m a stickler for the letter of the law so for, AG was wrong to un-admin the proposals w/o a CfJ.  There isn’t anything in the ruleset which allow em to do that.

That said, it looks like Bucky was wrong to admin the proposals in the first place so I’ll raise a CfJ on that point.

Thelonious:

07-06-2006 08:23:38 UTC

Actually, I can’t tell whether Bucky’s admin of the proposals was wrong or not (because I don’t know how to find out what time he did it) so I’m not going to be the one to raise the CfJ.

Angry Grasshopper:

07-06-2006 10:31:06 UTC

Thelonius, since you express a firm desire to adhere to the letter of the law, I might point out to you that our rule for issuing a Call for Judgment requires either “an active disagreement as to the interpretation of the Ruleset” or “an aspect of the game needs urgent attention”. Bucky and I clearly do not disagree about the illegal status of his enactment—he admitted that it was illegal play to me in person, in front of at least two other members in #nomic. I did not see anything urgent about what has been otherwise the mundane act of reverting an illegal play—illegal plays have been reset in this manner for the entire time that I have been an active participant in this game, which is somewhat less than two years. Following the letter of the law, there was no reason for me to make a CfJ.

More tellingly, our precedent is not to make a Call for Judgment to undo every error, but only those errors that are contentious in nature. As an example of this, several illegal plays were made in the GNDT during this game, most which were eventually corrected by other players without any CfJ being made by either party. The correct thing for Bucky to do in this instance is to raise a CfJ, since he objects to the fact that I undid his illegal enactment (and that is an a point of active disagreement), but if we need to raise a CfJ to undo every illegal act as the logical extension of the argument which you furnished entails, this game would be unplayable.

Thelonious:

07-06-2006 11:02:51 UTC

AG,

Firstly, the length of time I’ve been part of this nomic is measured in weeks not years.  Therefore, I concede that I lack the history.  This means that my comments are based on my best interpretation of the ruleset without regard to history.

To address some of your points.

“Following the letter of the law, there was no reason for me to make a CfJ.”

Maybe.  But that doesn’t change the fact that I don’t see anything in the ruleset that allows you to revert his errant admining.

Personally, I would have said that the admining of two proposals that should not have been admin’d falls under “an aspect of the game needs urgent attention” and therefore, you would have been perfectly within the rules to make a CfJ.  But, even if you don’t think the rules allowed you to CfJ, I don’t think they allowed you to revert the admin.

“More tellingly, our precedent is not to make a Call for Judgment to undo every error, but only those errors that are contentious in nature.  As an example of this, several illegal plays were made in the GNDT during this game, most which were eventually corrected by other players without any CfJ being made by either party.”

The reason that illegal GNDT plays can be corrected without CfJ is because rule 1.7 explicitly allows it.

All updates to the GNDT are logged - if a Monk feels that an alteration goes against the Rules (as they were at the time of the alteration), e may simply undo the effects of that alteration. If such an undoing is disputed, a Call for Judgment shall be raised.

However, 1.7 does not allow for a similar method of sorting out admin disputes.

Fundamentally, this CfJ is a disagreement that you think the ruleset allows you to revert bad admin changes whereas Bucky thinks you can’t.  So far, you’ve failed to point me to anything in the ruleset that allows you to make that changes that you did so I still vote for.

Angry Grasshopper:

07-06-2006 11:07:43 UTC

Ah, that is a fine point about the GNDT. I concede your point—no other handy examples come to mind.

<hr>

Do you consider Bucky’s remedy (to pass the proposals) to be equitable, in light of the fact that he told me about the scam at least a full hour before it could have legally passed?

Purplebeard:

07-06-2006 12:31:46 UTC

I don’t see a reason for us to waste our time on a CfJ to handle a seemingly trivial matter.

On the other hand, AG did kind of ruin Bucky’s scam (or at the very least alerted us of one), if I understand this correctly.

imperial for now (and yes, I know that this vote does nothing)

Bucky:

07-06-2006 15:44:53 UTC

for before I forget

Alcazar:

07-06-2006 18:26:20 UTC

Why don’t you just re-Propose them and make life easier for all of us?

Iron Man:

07-06-2006 18:33:11 UTC

Unlike Thelonious, my time here is measured in *days*.  Still, proper procedure needs to be followed in these situations, if not just because silent correctings fail to alert other players in quite the same way as a blaring and game-halting Call for Justice.  This should be a *democratic* game, and situations like this should get the opinions of as many active players as possible.

for

Hix:

07-06-2006 19:03:52 UTC

against
“The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.”  That’s from the very first Law in the Ruleset.  This is the Rule from which the precedent of reverting illegal actions comes.  Bucky’s illegal changing of the proposals’ status did not actually change the Gamestate, since nothing in the Rules permitted em to make those changes.  Thus, even though Bucky had marked them as passed, they were still Pending.  AG was perfectly within eir rights to self-kill eir own Pending Proposals.

I believe that it is the duty of every player (admin staff or no, but particularly of admin staff) to make sure that important game documents (e.g. Proposals in the blog, entries in the GNDT) accurately reflect the current Gamestate.  If there is an error, any player may correct it or point it out.  CfJ’s are only required for such an action if there is disagreement.  Remember that, in most cases, it is the rules that determine what the Gamestate is, not the documents; and that undoing an error in the documents does not change the Gamestate.

Elias IX:

07-06-2006 19:11:39 UTC

Hix makes good points.

 


against

Excalabur:

08-06-2006 04:24:42 UTC

The gamestate is an abstract thing.  The blog/GNDT/etc. simply represents the gamestate, but does not embody it. 

Thus, AG was simply reverting an error in the blog, not a change to the gamestate.  Moreover, e, following eir moral compass as an admin, was doing so in good faith.  against

TAE:

08-06-2006 18:21:58 UTC

against
Hix’s point carries my vote.  I do think this debate points to a disturbing trend this dynasty is taking.

Purplebeard:

08-06-2006 18:29:18 UTC

against

Alcazar:

09-06-2006 17:03:01 UTC

against