Proposal: I’m drivin’ here!
Withdrawn and therefore failed -SingularByte
Adminned at 13 Jul 2022 05:55:04 UTC
In the rule BotScript, replace “A Bot can only move into an empty space: if an individual move step would take the Bot into an occupied space, or if no space exists to move to, the Bot remains in its position instead.” with
A Bot can only move into an empty space: if an individual move step would take the Bot into an occupied space, the Bot remains in its position instead and takes Scratch Damage. If the occupied space was occupied by a Bot, that Bot also takes Scratch Damage. If a Bot ever starts its turn in a space that is not In Bounds, they are said to have Fallen Out of Bounds and take Scratch Damage, then the bout then immediately ends.
In the rule “The Arena”, Replace the text “Bouts take place in the Arena, which is mapped as a row of thirteen spaces from left to right. Each Bot in the Arena may face either left or right. When a Bout begins, the two Bots taking part are placed in the two spaces at either end of the Arena (assigning these at secretly random), facing one another. All of this is tracked privately by the Announcer.”
with
Bouts take place in the Arena, which is mapped as an infinite row of spaces from left (i.e. from minus infinity) to right (i.e. to infinity). The spaces 1 to 13 are considered In Bounds. Each Bot in the Arena may face either left or right. When a Bout begins, the bots are randomly assigned to one of two starting locations: one bot is placed in space 1 and the other bot in space 13, both facing each other. All of this is tracked privately by the Announcer.
Create a subrule of Bouts called Scratch Damage:
When rules state that a Bot takes Scratch Damage, this is interpreted as losing DICE3 condition percentage points from a random part of the bot, either Chassis, Engine, or a randomly selected System. (The chances of either the Chassis or Engine being picked are 1/3 each with a random system making up the remaining 1/3, unless no systems exist on the bot in which case it is a 1/2 chance each for Chassis and Engine.)
If the proposal Big Flipper passed, append the Following to Systems:
A system with less than 100% Condition has a chance of failing to have any effect, with the chance of failure calculated as (100 - That System’s Condition)%
If the proposal Big Flipper passed, replace the effect of Flipper with
If the Actor is Flipped, it ceases to be Flipped. Otherwise, the Opponent becomes Flipped and takes Scratch Damage.
If the proposal Halt and Catch Fire passed, append the following to the final paragraph of Bot Loadout:
A Bot with a Chassis that has a Condition value of 0% is also considered to be Defunct.
For the first instance of the words Scratch Damage in each rule outside of the rule Scratch Damage, add a wiki link to those words to link to the rule Scratch Damage.
Note for anyone that saw earlier versions of this: I’ve gone back and forth with adding Shoving, but I’ve decided to remove it for good and put it in a future proposal - it might take more refinement and the rest of the proposal can stand alone without it.
Trapdoorspyder: he/him
I like this. This is more me than you, but the wording for where the bots start each match seems a little off to me. Maybe “Randomly assign one bot to space 1 and the other bot to space 13.”? I’m just throwing this out there since your proposal is changing that anyways.