Proposal: Immigration
Fails 1-3. — Quirck
Adminned at 06 Feb 2017 13:23:11 UTC
Upon the enactment of this proposal, the villagers at the road have their location changed to home.
i.e. derrick and me.
Fails 1-3. — Quirck
Adminned at 06 Feb 2017 13:23:11 UTC
Upon the enactment of this proposal, the villagers at the road have their location changed to home.
i.e. derrick and me.
Two very different situations here: a new player, and an old one who walked out into the Road voluntarily.
Applying this to “the villagers at the road” also gives other players a window in which they can circumvent the quarantine, if they unidle or join the game before this enacts.
Well, yes, that’s part of what it’s supposed to do. I don’t see how allowing new players to join is a bad thing, preventing new players seems a bit contradictory with the “Dormant” rule, where the intent was precisely to NOT have too few players.
Either I’m not catching something (pls tell me what) or it’s hypocrisy.
[Cuddlebeam] We’re not preventing new players from joining, we’re preventing them from winning much more easily than old players. In a last-player-standing dynasty, it’s not much fun if somebody can win just by turning up and doing nothing, five minutes before the end.
As Derrick says, there should be some kind of handicap for a player joining late in the game. The Road is an unsubtle one, but it sets up a position where a late player can negotiate their own handicap through proposal, in exchange for entry to the full game. Or - since we’re playing Nomic - they can just pull off some clever scam from outside the village and win anyway.
Your own change of heart about moving to the Road to avoid a couple of the Doctor’s Rounds seems unrelated to this.
derrick: he/him
Note: This is too simple. There should be at least some late game handicap. Yes, I know the proposal favors me above all other players, that’s why I think it needs a handicap