Proposal: Imperial Purge
Times out 3-5. Failed by Angry Grasshopper.
Adminned at 29 Apr 2006 00:22:07 UTC
I sense the true reason for the inactiveness may be that the power of the Abbot dwarfs the powers of the Monks to the point that anything the monks might do is rendered irrelevant. Thus, the inactivity.
Remove “And Movement Rule” from rule 2.9
Remove “For the purposes of adding, editing, or removing ciphertext, the Abbot may alter this rule at any time, provided that e gives notice on the front page that an alteration has been made.”
Delete rule 2.10.4, if it exists, and undo the changes done by it.
This is not meant as a personal attack on AG or anyone else for that matter. But abusing the cipher rule to change the ruleset in a manner very simular to a failed proposal is one step too far.
Angry Grasshopper:
Finally a little bit of action around here.
I’m not sure that the reason for the general inactivity is due to such disparities in the ruleset. Several (compelling) reasons were listed in a previous thread, most of which cited lack of stimulus on my part. I had decided that things being rather sluggish around here that I should provide such a stimulus. Waiting for forty-eight hours for each proposal to time out before making changes or not seemed to kill any sense of continuity that I thought I had.
I had wanted to do a little story-telling this game—if we decide to continue that, how best would you recommend we pursue it in light of your proposed changes?