Saturday, March 24, 2018

Proposal: Incentivizing proposals

timed out 1-3 failed by card

Adminned at 26 Mar 2018 22:25:23 UTC

Add to Special Cases the rule “Time Bomb”, and set it to active:

At the time after this proposal is enacted the variable “TIME” equals 4 days 0 hours 0 minutes 0 seconds. Each second, the variable “TIME” loses a second (e.g, 3 days 0 hours 0 minutes 0 seconds goes to 2 days 23 hours 59 minutes 59 seconds, which goes to 2 days 23 hours 59 minutes 58 seconds, and so on) unless either the game is in Hiatus. this rule is inactive, the rule Time Stop is active, or a proposal making Time Freeze inactive is being considered. Each time a proposal is enacted, the variable “TIME” is incremented by 1 day. When or if “TIME” reaches a value of zero days or a negative value, the current dynasty is terminated and a metadynasty is begun, with the variable “TIME” set to 4 days.

Add to Special Cases the rule “Time Freeze”, and set it to inactive:

The variable “TIME” does not decrease. This overrules the rule “Time Bomb”

Bit clumsy, but an idea. Kind of a protosal in a socially acceptable way.

Comments

Diabecko:

25-03-2018 01:31:58 UTC

against because I think this might be counterproductive. If TIME is nearing zero then people who aren’t in the position of winning soon might be inclined to just let it run out.

Madrid:

25-03-2018 02:25:40 UTC

against

card:

26-03-2018 19:31:07 UTC

I’m of the opinion that an unthemed metadynasty would be boring; with this dynasty we could at least make more of an attempt to adapt the current theme and rules into something that people would enjoy playing before tossing it out entirely.

card:

26-03-2018 19:32:46 UTC

against forgot my vote. just to be clear, I’m not opposed to this in the future if we have a dynasty that nobody enjoys.