Proposal: Incentivizing proposals
timed out 1-3 failed by card
Adminned at 26 Mar 2018 22:25:23 UTC
Add to Special Cases the rule “Time Bomb”, and set it to active:
At the time after this proposal is enacted the variable “TIME” equals 4 days 0 hours 0 minutes 0 seconds. Each second, the variable “TIME” loses a second (e.g, 3 days 0 hours 0 minutes 0 seconds goes to 2 days 23 hours 59 minutes 59 seconds, which goes to 2 days 23 hours 59 minutes 58 seconds, and so on) unless either the game is in Hiatus. this rule is inactive, the rule Time Stop is active, or a proposal making Time Freeze inactive is being considered. Each time a proposal is enacted, the variable “TIME” is incremented by 1 day. When or if “TIME” reaches a value of zero days or a negative value, the current dynasty is terminated and a metadynasty is begun, with the variable “TIME” set to 4 days.
Add to Special Cases the rule “Time Freeze”, and set it to inactive:
The variable “TIME” does not decrease. This overrules the rule “Time Bomb”
Bit clumsy, but an idea. Kind of a protosal in a socially acceptable way.
Diabecko: