Proposal: Incorporeal Plane
Withdrawn. Failed by Kevan.
Adminned at 07 Dec 2022 10:48:47 UTC
Add a new dynastic rule titled “Ghosts”:
Every Explorer is either Living or Ghostly, defaulting to Living. This is publicly tracked. Ghostly Explorers can only perform Actions marked as “spiritual” or “spooky”; if they attempt to perform any other Action nothing happens. Actions which are “spooky” may only be performed by Ghostly Explorers; if a Living Explorer attempts to perform a spooky Action it does nothing. To “kill” an Explorer is to make them Ghostly and to “summon” an Explorer is to make them Living.
If the Proposal “Spooky Grid Action” passed, add the following Planned Action to the list of Planned Actions:
Spooky: Float, together with the name of a Room
and add the following as its description
Floating moves the Explorer to the named Room.
If the Proposal “Darkness around Every Corner” passed, add the following Room Type to the list of Room Types:
| Ritual Circle || A pentagram drawn on the floor in blood almost seems to be calling out to you. Explorers in this Room have access to the following Planned Action:
Spiritual, requires darkness: Ritual, along with the name of another Explorer
If two Explorers’ Ritual Actions refer to each other’s name, one of them is Living, and the other is Ghostly, then Ritual kills the Living Explorer and summons the Ghostly one.
An elimination mechanic, but you can still play the game after you are eliminated and try to return to the world of the living. My intent is that the number of Ghostly players should tend upwards over time.
Bucky:
incorporeal -> something like spiritual, since corporeal Explorers can also do them.