Sunday, September 04, 2022

Proposal: Individual migrant tracking

Passes 6-0. TDS

Adminned at 07 Sep 2022 02:48:29 UTC

In the rule Society, after

A Migrant may optionally have a Name, which is flavortext.

add

Migrants’ names are tracked in curly brackets after their subtype and (if grouped together) quantity, for example “Migrant (goblin) {Larry}” or “Migrant (goblin) x3 {Larry, Curly}”.

and after

The Demon King may assign a valid Name to any Anonymous Migrant at any time.

add

Any Baron may assign a valid Name to an Anonymous Migrant in their Keep.

In the rule Society, change

“Migrants default to having no Allegiance.”

to

The Allegiance of a Migrant in a Baron’s Keep defaults to that Baron. Other Migrants default to having no Allegiance. An Unsettled Migrant never has an Allegiance, and loses any existing Allegiance upon becoming Unsettled. Unless otherwise specified, an Allegiance is tracked as a possessive, for example “Bucky’s Migrant (imp)”, or as Independent for no Allegiance as in “Independent Migrant (imp)”. Default Allegiances need not be explicitly tracked.

 

Comments

SingularByte: he/him

04-09-2022 22:01:56 UTC

Just to confirm, is it intended that if you settle an unsettled migrant, it won’t gain an allegiance? Just because even though it defaults to having the keep owner’s allegiance, it’ll already be set to nobody before they get settled in the first place (unless some way of gaining them directly into your keep comes along).

Bucky:

04-09-2022 22:14:44 UTC

Yes, it should take a bit more than just settling the migrants to gain their allegiance. I’m open to suggestions on what.

SingularByte: he/him

04-09-2022 22:16:17 UTC

Okay, thanks for confirming.

SingularByte: he/him

05-09-2022 04:40:35 UTC

for

Habanero:

05-09-2022 04:57:30 UTC

for

Darknight: he/him

05-09-2022 12:31:51 UTC

for

Raven1207: he/they

05-09-2022 16:14:08 UTC

for

Trapdoorspyder: he/him

05-09-2022 23:37:14 UTC

for