Proposal: Indoor Market
Times out and passes 3-0. -Bucky
Adminned at 05 Dec 2014 04:29:45 UTC
Reword the “Worth of Substances” rule to:-
Each Substance has a Minimum Worth between $1 and $5 per tonne and a Maximum Worth between the Minimum Worth and $8 per tonne; these are tracked privately by the Traffic Warden. Each substance may also have a Market Value per tonne, also measured in $, and which may be different for each Moon. Market Value is tracked in the table below. If no Market Value is specified for a substance on a particular Moon, it has no Market Value there.
As a weekly action, for each Substance and each Moon, the Traffic Warden should privately choose a random number between that Substance’s Minimum Worth and Maximum Worth, inclusive, to be that Substance’s Market Value in $ for that Moon. (The Market Value of Iron is not chosen randomly and is instead always $1.) The Traffic Warden shall then update the table below to reflect the current Market Value.
{| class="wikitable"
|-
|
!Iron
!Ice
!Sulphur
|-
!Io
|1
|9
|8
|-
!Europa
|1
|11
|9
|-
!Ganymede
|1
|9
|11
|-
!Callisto
|1
|9
|13
|-
|}
Merging the wiki page into the ruleset and putting it into a table, switching to $ values for clarity, and fixing the “different for each Moon” problem.
Comments
Bucky:
Is there still a good reason to have Iron fixed at $1?
Kevan: he/him
I’m not sure what the reason was in the first place, but I thought I’d keep it in rather than changing too much at once.
Doctor29:
Might be a bit overkill for a trade system, but fuck it. I’m for it if Bucky is, since he’s the guy with the vision
Kevan: he/him
Mechanically this is exactly, exactly the same as the current trade system, I’m just cutting it to two paragraphs, putting the values in a table inside the ruleset, and changing “1 Ice is worth 9 Iron on this moon” to “1 Ice is worth $9, 1 Iron is worth $1”.
Bucky: